~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~
Valkyrie profile PSX:
Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.
Valkyrie Profile: Lenneth PSP:
Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
Other big changes are:
- Opening Movie
- Lenneth's Awakening
- Jelanda's Transformation
- Alicia witnesses Barbarossa's execution
- Lenneth's encounter with the Lord of the Undead
- Lenneth and the Homunculi
- A chance encounter between "Meril" and Lucian
- Lenneth in Weeping Lily Meadow
- Lucian's departure to Valhalla
- Hrist's Awakening
- The Sovereign's Rite
- A Ending
- An enhanced version of the original game's localization
- Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.
Valkyrie Profile: Lenneth iOS & Andriod:
This is the PSP version being ported to iOS & Andriod, with the following changes:
- Enhanced graphics such as character portraits. >* Enhanced Text.
- Enhanced UI.
- The option to skip cut-scenes.
- In-app purchases to unlock collectibles
- Ability to turn on auto-battle.
~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~
Chrono Trigger PSX:
Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
- Theater.
- Art Gallery.
- Music Box.
- Tech Showcase.
- Monster Data.
- Boss Data.
- Endings.
- Treasure Map.
Chrono Trigger NDS:
This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
- Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
- Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
- Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
- Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
- A lot of New Items.
- New Enemies in the new dungeons, in the form of palette swaps of old enemies.
- One New Ending after finishing the Dimensional Vortex completely.
- New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.
Chrono Trigger iOS & Android:
Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.
Chrono Trigger PC:
Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
- Auto-Save feature.
- Higher Resolution Graphics and update UI.
- Support for mouse and keyboard controls.
- Remastered sound and music.
~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~
Star Ocean: Second Evolution:
- A New Translation that changes almost everything in the game.
- New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
- New recruitable character: Welch Vineyard.
- New Private Actions and 13 new Endings.
- Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
- The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
- The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
- All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
- Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
- Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
- New character designs and portraits.
- No magic combo mechanic.
- Crafting animations are now replaced by a still 2D image.
Star Ocean: Second Evolution PS4 JP.ver:
This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.
~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~
The Last Remnant PC:
This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
Items:
- Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
- Crimson Flare, a new Arcana, is now available.
- New formations, such as Eremurus Rain, are now available.
- Enemies hit considerably harder.
- Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
- Arcana require substantially more AP.
- Unique Arts now require AP.
- Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
- Offensive Weapon Arts now increase morale when used.
- Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
- Likewise, certain Enemy Arts now lower morale by a fixed amount.
- Wards now affect the entire union.
- Attributes required for formation upgrades are vastly different.
- Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
- Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
- Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
- Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
- Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Units:
- Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
- You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
- Components and consumables are now categorized.
- Items are now color-coded based on their rarity.
- Creation or customization of some items require fewer components.
- New items available via Blueprint 4.
- Various weapon stats have changed.
- Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Sidequests:
- The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
- Likewise, soldiers can now be set as union leaders.
- The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
- The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
- Rush can now be removed from the active party.
- Khrynia can learn the new Unique Art Dual Snowpetal.
- Arts can be disabled, filtering which skills a unit may use in combat.
- Leaders' requested components are displayed when viewing their stats.
- Leaders' wield style can be changed depending on their equipped weapon.
- Shields now prevent style changes mid-battle.
- The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
- The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
- Three new classes are now available: Ataraxian, Cleric, and Ninja.
- The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
- The Gladiator class now requires Power Grip and Wards.
- Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
- Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
- Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
- Soldiers can now request weapon drops.
- Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
- The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
- Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
- The component requirements in The Assistant have lowered.
- The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
- The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
- The Monsterslayer guild tasks require different enemies to be defeated.
Miscellaneous:
- The PC version will warn you if you cannot leave an area without a fight.
- Auto Save is now available, which automatically saves after having changed zones or having won a battle.
- Battle Rank is now viewable outside of combat, in the party menu.
- Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
- Characters with … icons are now identified with markers on the map.
- Enemies can no longer be respawned by saving and reloading an adjacent area.
- New saving opportunities are now available, such as before the base's boss.
- A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
- Mr Diggs's digging animations are now much quicker.
- The loading screens that explained some of the game's mechanics have been disabled.
- Many areas of the game have had their spawn tables altered or repopulated.
- Starting battle music now coincides with starting morale in most battles.
- "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
- Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
- Leaders in reserve no longer gain skills via the Rush only skill grind trick.
- Soldiers now slowly improve their stats in reserves.
- Camera in battle doesn't swing around as wildly anymore.
- Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.
The Last Remnant Remastered PS4 & Switch:
Based on the PC version, also added:
Yes I am salty about this if you can't tell, since they removed the PC version from steam.
- Graphics now are in Unreal Engine 4
- A new function to run faster on the overworld.
- Extra save slots.
~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~
Tales of Vesperia PS3:
- Features full voice acting, nearly twice as much voice work as the original.
- New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
- New subplots, skits, and main game quests, and sidequests.
- New mini-games
- New songs
- Remodeled towns and new towns and dungeons.
- New bosses.
- The ability to replay boss fights.
- New 8 Mystic Arts.
- New artes, skills, and equipment.
- New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
- New character costumes
Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:
Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.
~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~
Tales of Symphonia PS2 JP.ver only:
- New animated sequences.
- New Mystic Arts.
- New Unison Arts.
- New Arts for playable characters and enemies.
- New Techniques.
- The frame rate was lowered from 60 frames per second to 30 frames per second.
- New customs.
- The "Synopsis" option in the menu displays newer entries at the top
- The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
- The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
- New Titles
- More post-battle animations.
- Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
- Bug Fixes
- New events to help raise affection.
- Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version
Tales of Symphonia PS3/PC:
- More customs.
- Improved character textures and improved some environments.
- Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
- Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
- While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
- HD graphics
~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~
Skies of Arcadia: Legends GC:
- New Ranks for the Swashbuckler Rating system.
- Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
- Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
- One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
- There are a number of new discoveries to be found.
- Two linked sidequests
- "Pinta Quest" minigame was removed
- DLC comes with the game.
~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~
FES PS2 (English.ver):
- A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
- New Personas have been added
- Secret videos of the protagonist's dorm mates have been added to flesh them out.
- Koromaru can now be taken on walks.
- Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
- Several new Quests have been added.
- New costumes can be worn in battle.
- A new event involving Chidori Yoshino was added.
- Naganaki Shrine was completely overhauled.
- A hard mode was added.
- Save data from Persona 3 can be transferred into the game,
P3P PSP:
- The Answer is not included in this verion.
- Added a Female Main Character, so now you can choose between the Male and Female MCs.
- The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
- The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
- New voiced dialogue.
- Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
- The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
- The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
- There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
- In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
- From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
- A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
- The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
- The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
- Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
- Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
- Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
- Allies can now take a fatal blow to the protagonist for them if they are able.
- "Dizzy" has been added as a status effect.
- Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
- Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
- "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
- Unlike previous versions, money found by party members when split up will now be given to the protagonist.
- Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
- You can now control Party members directly.
- The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
- Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
- The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete
~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~
Persona 4 Golden Vita:
- Two new Social Links.
- A New Dungeon.
- A New bad ending.
- New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
- Several new music tracks.
- Additional voice-over dialogue.
- Chie and Teddie have new voice actors in the English version.
- New animated cutscenes.
- More Personas, including new Ultimate Personas for the Investigation Team.
- New areas can be visited.
- New events.
- The protagonist can now explore Inaba in the evening when Dojima is not home.
- The protagonist and his friends now have motorized scooters to explore various areas.
- Costumes are now available to buy at Croco Fur, in Okina City.
- New Garden and Bug Catching features.
- The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
- New scene skipping function
- If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
- New epilogue has been added for the True Ending.
- The list of Requests and the Fox' emas have been modified.
- Rise can now assist the Investigation Team in All-Out-Attacks.
- Added Tag Team attacks: two members can team up to perform a united attack.
- Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
- Spell buffs and debuffs can now be used on the same character to prolong the effect
- A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
- Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.
Persona 4 Golden PC:
- Bug fixes
- The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
- Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
- In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
- The player may select a preset difficulty setting, or individually alter the following parameters.
~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~
.hack//G.U. Last Recode PS4/PC:
- A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
- HD graphical update for the whole game.
- Ability to restart the battle from the beginning if Haseo dies.
- Movement speed on foot has somewhat increased.
- The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
- Item menu shortcuts and sort features
- When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
- The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
- Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
- Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
- Decreased the probability of allies selling the items the player give them.
- Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
- Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
- Learning weapons proficiency increased and acquired experience points increased.
- Awakening scenes can be skipped using the Option/Start button.
- Some of the really tough enemies have been made a bit easier
- Skeith’s general shot bullet speed has increased during Avatar Battles.
- Enhanced battle balance and game pacing to provide an optimal experience.
- Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
- Added suspend feature during Avatar battle gameplay.
- In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
- A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
- Save files from Cheat Mode plays can be converted to the next volumes.
- The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
- A New Job Form for Haseo with a new weapon.
- A New Form for Skeith.
- Ovan joins the party.
~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~
Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):
- Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
- Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
- Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
- Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
- Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
- UI Changes.
- Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
- You have more control over Guests now, they also gain EXP/Item/Gold.
- Many magick spells and technicks have been tweaked, renamed and recategorized.
- Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
- You can now fully control Espers, they also require MP to cast magicks
- Almost all attacks now break the 9999 damage limit from the original by default.
- New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
- Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
- Several equipment pieces were added, while some available in the original release were removed or tweaked.
- New Weapons added.
- Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
- Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
- Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
- Treasure chests are now in different locations and contain different items.
- There are more traps throughout the map.
Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:
- Remastered HD graphical upgrade.
- English and Japanese voices (switch between them in the game configuration).
- Original and newly re-recorded background music (switch between them in the game configuration).
- Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
- Improved high-speed mode and improved play time operability during high-speed mode
- Ability to invert both the X and Y camera axes
- The game balance has been overhauled to make it easier.
- Each playable character can have two jobs at once.
- Job Reset function added; talk to Montblanc in the Clan Hall to use.
- The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
- Fire, Thunder, Blizzard, and Cure only affect a single target again.
- Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
- The animation for summoning Espers is removed.
- A glitch concerning Dyce's character model has been fixed.
- New Game Plus and New Game Minus are now accessible from the beginning of the game.
~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~
Rune Factory 4 Special Switch:
- HD Graphics.
- Newlywed Mode.
- Hell Difficulty.
- Additional Movies.
- Another Episode DLC.
- Swimsuit Day DLC.
- Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
- The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
- The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
- You can now change the voice acting language between English and Japanese.
- Many bug fixes.
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We are a technology company engaged in the design, development and commercialization of sensor systems for the automotive industry. Through our wholly owned subsidiaries, Foresight Automotive and Eye-Net Mobile, we develop both “in-line-of-sight” vision systems and “beyond-line-of-site” cellular-based applications. Foresight Automotive’s vision sensor is a four-camera system based on 3D video analysis, advanced algorithms for image processing and sensor fusion. Eye-Net Mobile’s cellular-based application is a V2X (vehicle-to-everything) accident prevention solution based on real-time spatial analysis of clients’ movement.In the Forbes article and as noted above, the company is using multiple cameras which allows them 3D type vision, something I'm not sure if the competitors have? Noted in the Forbes article was their ability to track and analyze 6 symptoms of Covid, and Im curious if this plays a part. What those symptoms are is beyond me, at best I can come up with three detectable via camera, maybe something I'm missing? Either way it could be an edge up.
The system is designed to detect up to six symptoms associated with the COVID-19 virus. The touch-free system is expected to be placed in entrances or security control counters of high traffic areas such as airports, hospitals, sports stadiums, universities, shopping malls and residential complexes. The system’s cameras will scan each person going through, in order to rapidly detect symptoms. The detection of the four main symptoms of the disease will take up to one minute, and an alert will be sent in case of a suspected infection. "The current thermal-screening solutions only detect elevated body temperature. Taking into consideration that lack of initial fever is common in COVID-19 cases," he explains, "patients with no fever may be missed if the surveillance definition focuses on fever detection only. The use of both thermal and visible light cameras allows us to detect several symptoms, in addition to elevated body temperature. This wouldn't have been possible by using thermal cameras alone." The system will combine the results for each detected symptom, increasing the likelihood of accurate detection.Beyond the Covid stuff, here's a little background on the stuff they're working on and the markets they're in along with awards and many other accolades. It also appears they've partnered with another company whom trades around 146 a share, I missed this the first time I did my DD.
In May 2019, we signed an exclusive distribution agreement in Japan with Cornes Technologies Limited. According to the agreement, Cornes Technologies will have exclusive rights to promote and sell QuadSight system in Japan. Cornes Technologies is a renowned trading company that plays a significant role in establishing and developing commercial links and trade between Japan and the rest of the world. In June 2019, we signed our first commercial agreement with Elbit Systems Land Ltd., a subsidiary of Elbit Systems Ltd. (Nasdaq and TASE: ESLT). The commercial agreement is for exclusive marketing of Foresight’s proprietary image processing software for the defense, paramilitary and homeland security markets. Elbit, a leading defense electronics company based in Israel, intends to integrate our image processing software into its products, systems and solutions, and to market it globally. Also, in June 2019, we signed a technological agreement with a Chinese Tier One automotive supplier. The agreement is for a multiphase technological cooperation to develop smart mobility solutions for the Chinese automotive industry, and specifically for two Chinese OEMs. In September 2019, we signed a strategic cooperation agreement with Wuhan Guide Infrared Co. Ltd., a large Chinese corporation. Wuhan Guide Infrared develops, manufactures and markets infrared thermal imaging systems through its subsidiary, Global Sensor Technology. The agreement provides for cooperation in the integration of Wuhan Guide Infrared’s solutions with the QuadSight vision system.Obviously this means nothing to most of you, but the fact that they're attracted to defense and heavy equipment could mean big things irregardless of this. This whole Covid thing could fast track their tech and give them real world feedback, it would be win win for them, and obviously for us. Lets get to the numbers. They've got a good balance sheet
The QuadSight system also gained industry recognition by winning several prestigious technology and innovation awards:
● 2019 CES Innovation Awards Honoree in the Vehicle Intelligence and Self-driving Technology category;
● 2019 Edison Awards Gold winner in the Autonomous Vehicle category; and
● 2020 BIG Innovation Awards winner, presented by the Business Intelligence Group.
Based on the Company’s extensive knowledge using FLIR thermal cameras, artificial intelligence (AI) and advanced algorithms, the system is designed to rapidly and accurately detect some of the main symptoms associated with the COVID-19 virus. Foresight’s expertise in automotive vision systems and advanced algorithms will be applied to detect symptoms of COVID-19 including cough and signs of fatigue, in addition to high body temperature, thus increasing the likelihood of accurate detection and potentially eliminating false positive results. These symptoms can be identified by using the Company’s intellectual property that combines both visible-light and thermal cameras.
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https://preview.redd.it/45esqgm958m51.jpg?width=1472&format=pjpg&auto=webp&s=236dff49ac0543be19d931a5ca08f4777c542599 submitted by SubjectSigma77 to Cyberpunk [link] [comments] I needed to step out for a while. Most of what happened after the match was a blur. Medical staff left me alone after they found out I only had minor wounds and instead focused on the more grievously injured. I doubted there were many survivors. I really hoped Hank was okay. I had no idea how that man could fight through those injuries. After I got out of the arena, I was hounded by rabid fans riding the high of the carnage. They still cheered me on even after the event, which had forced me to seek isolation outside along the shaded side of the warehouse. I needed time to think. I leaned back and gazed at the bustle of The Second’s Reverse Floor far above. At all of the lights flickering and drifting about. I could see the elevator I took down from here. Tonight was filled with too many emotions. Both good and bad. The rush of authentic combat was something I haven't experienced in a long time, and never at the stakes I’d just endured. I knew being a Freelancer was dangerous, that’s why my parents spent a fortune on my augs in the first place, but I wondered if every job I’d end up doing would be this dangerous. Christ, this wasn’t even part of my current job, this was just me trying to find a setup! I was beginning to wonder if I was competent enough to be a Freelancer. The convoy heist was tomorrow. I spent all this time and I didn’t have any preparations done. Hell, I came here to find a Valkyrie and I might’ve ended up killing her or permanently damaging her in the process. She was my only lead. I might’ve really fucked this up. I couldn’t afford to doubt myself though. Not after the money my parents sunk into me. Not after the eight years of arduous training I sunk into myself. 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Nala, he’s not a good man anymore.” “Yeah, I picked up on that,” I sneered before turning my head back to her. “You hear anything about how the Valkyrie and Hank are doing?” Surprisingly, Aubrey snickered. “Oh I’m sure Hank’s fine. He’s been through much worse and recovered.” I raised a brow. The man was stabbed in the head and impaled. How much worse can you get? Then I remembered the cyborgs that got popped by the Valkyrie. I guess that’s worse. You can’t recover from that. “As for the Valkyrie, I’m not sure. How hard did you hit her?” “Hard,” I grimaced. The magical harpy didn’t give me much choice. “But that first uppercut she took would’ve ruined somebody unaugmented and she still got up from it. Either she has some dermal implants or Valkyries are naturally tougher, but I’m no expert. I’m hoping she pulls through.” “Why’re you after her anyway? Is it a contract?” I laughed. “Nah, actually. Can you believe it’s not? I heard she’s after the same target I am, and I need help.” “So you’re going to ask the person you just kicked the shit out of for help?” she cringed. “That’s the plan.” “I hope there’s a plan B.” *** The two of us went back inside to pull up a pair of stools at one of the food stalls and catch up some more. Well more Aubrey gushing about my fight. And I didn’t eat. My mind was too conflicted and filled with gory images. Hell, and despite a trip to the bathroom to try to clean up, I know I had some giblets stuck to me somewhere. Food was the last thing I wanted. I could sure use a drink though. And a long shower. But I’d have to wait awhile for that second one. In the midst of our conversation, somebody tapped my shoulder and a soft voice caught my attention. “Excuse me, ma’am?” Ma’am? I wasn’t nearly old enough for that shit. I turned, stunned to see the forest green hair and tattoos of the Valkyrie. She seemed off compared to when I’d seen her in the pit. Her hair was no longer flowing and her brown eyes were soft and gentle. Her tattoo like runes were a dull white instead of shining. She still wore the tank from the match, but had on a transparent jacket over it. About every second, a wave of bright color would wash over the piece of clothing, cycling through a selection of hues. Instead of normal leggings, now she wore a set of tight leather pants with combat boots. She also applied black lipstick and eyeliner. A bandage was wrapped around the top of her head, a little red seeping through. I couldn’t believe she was alright let alone up and moving already. What struck me most about her appearance, however, wasn’t the makeover or the fact that she wasn’t glowing. It was that she looked so meek. I noticed she was smaller than me in the fight, but now she just looked so… fragile. “You’re up,” I forced out through my astonishment. “Yeah, I heal very quickly,” she stated matter of factly in her quiet tone. “May I take a seat with you?” “Sure?” I gestured to the empty stool to my left. She smiled politely and hopped onto the seat before getting the vendor’s attention to order. I gave Aubrey a glance and she just shot back a shrug, looking just as lost as I was. Focusing back onto the Valkyrie, I noticed a small black battery on her back with a bunch of warnings of voltage and acid around the device. It was embedded in the jacket and was what the colored light spread from. “I like your style,” I tried to break the ice once she finished ordering. “Thanks! You look really nice yourself,” she returned with a sincere smile. “I love the hair.” I was blown away. Not only that she was up and walking, but she was not at all what I expected. I must’ve sounded awkward as hell to her as I struggled to really take hold of the situation. “I’m sorry,” I explained. “I’m just-” “Surprised to see me kicking?” she interjected. “Yeah, I’m lucky. Even with my healing factor you really gave my noggin a good whollup,” she ended with a giggle. “That’s part of why I’m here, actually. I could tell you were holding back. I wanted to thank you for going easy on me even though I was trying really hard to kill you.” That last part really didn’t sound right in her tiny voice. “It’s not everyday I find somebody who can beat me, but you saw right through my limitations. I need to be more careful for people like you.” “I wouldn’t say I went easy on you,” I confessed. “It was a struggle to stay ahead of you. But still I wasn’t trying to kill you. You’re…” I trailed off, picking my words carefully. “I get it,” she assured with a wave of her hand. “I’m a rarity. Half the people in Titan think I’m a precious gem that should be protected. The other half wants to kill me simply for the status of being able to kill a Valkyrie.” She spoke so casually, like that wasn’t a huge deal. “I meant I didn’t spare you for totally selfless reasons, if I’m being honest,” I explained. “Not that I wanted to kill you in the first place. I was coerced into that fight, and didn’t know what I was getting into.” I shook my head and continued. “Anyway, I need your help.” “Oh?” she tilted her head in curiosity. “With what?” “There’s a Daitech convoy moving through the lower floors sometime tomorrow hauling important cargo. A prisoner. I heard you were after it.” “Oh...” she looked like she was thinking for a second. “Hm, if it was anyone else, I’d tell them I don’t know what they’re talking about. But after seeing you in action, bringing you along might not be a bad idea.” It sounded more like she was thinking out loud to herself. “I’ve been wanting to find more people to hit it with anyways, but I’ve been hesitant to ask anyone.” “Social anxiety?” Aubrey offered jokingly. “No,” she turned back to us. “I’m not sure who wants to murder me or not. Like I said, it seems like half the people out here want to end me.” “Sheesh,” Aubrey cringed. “I know The Second isn’t the safest place, but I don’t think it’s that bad.” “Not for you maybe,” she sighed. The vendor returned with the Valkyrie’s drink and she took a sip. I noticed his eyes lingering on her with a nervous expression. “It’s quite tiring. Strawberry Thunder had the perfect chance to kill me, however, and didn’t take it. I suppose I can trust you. And you seem quite skilled. I’m sure you’d be useful in pulling this off.” “Please, call me Plan B if you’re going to call me anything,” I directed. “Strawberry Thunder is an old name I’d prefer to leave behind me. Plan B is my Freelancer alias.” “Of course. You’re a Freelancer,” the Valkyrie chuckled and shook her head. “I’ve thought about getting into the profession. Call me Syra,” she introduced with a nod. Oh yeah, I remembered Big G calling her that in the match. “Why’d you go with Plan B as an alias?” I heard Aubrey query. “Freelancers usually work in teams,” I told her the spiel I’d heard over and over during training. “Whether temporary or permanent. Tackling a contract alone is often suicide. You have to find someone to cover your weaknesses. Most ops are done with stealth and subtlety, but I’ve never been so good at that. I’m good at rushing in and doing damage, so when stealth goes out the window, I’m Plan B.” “So I can assume information gathering isn’t within your skill set?” Syra teased. “That’s why I’m here,” I told her. “I heard you might have some information on the target. The fact that you can blow shit up with your mind is just a bonus.” “You’re in luck, I know some, yes,” Syra established. “What do you know?” “Only that it’s a Daitech convoy going through The Third tomorrow. I don’t know exactly where or when it’s supposed to be moving or anything else for that matter.” “Well some new things I can tell you is that the convoy begins its journey at 17:00 starting from the Lyndon Rail Yard and is scheduled to arrive at the Lenore Raven Sky Port at 18:20. I’ve already scouted all possible routes and the only one fast enough to line up with that time frame has two points of interest that we could use. A small overpass over the highway, or the construction site of a casino along the side of the highway. “The overpass I feel is more risky because of the lack of cover and obvious point of attack, but the casino has its own slew of issues to bypass. The most pressing one being the crew stationed there. I doubt they’d let two civilians just stroll onto their site with intentions of starting a firefight with a Corp.” I blinked, trying to take that all in. “Wow you really did your homework.” “It pays to be prepared,” she held her head up proudly and smiled before that pride turned into embarrassment. “Although I have no information on the vehicles or numbers we’re dealing with. And I feel we’d be going in woefully under gunned.” “Maybe I can help out with that last bit,” I offered. I’d already pulled one burned bridge out of the ashes, albeit in a much worse state than when it was left in the fire. What was the harm in dredging another one from its wreckage? “Aubrey.” The stocky woman looked at me, gulping down some noodles from her bowl. “Where can I find the Street Breed these days?” *** The old factory was massive, and very much still functional. I stood across the barren street of the multistory, rectangular structure. Large pyres of smoke shot out from stacks of obelisks lining the roof above. The building was lined with windows emitting dull light and, in the silence of the night, you could hear the hum of multiple air conditioning units that were latched onto the place. The Breed must be doing very well for themselves if this was their base of operations. I felt bad leaving Aubrey again. Only because I felt like she thought I was never going to return to the Underdown now that my business there was finished. It wasn’t finished. I wasn’t going to let Big G get off scot free. I was going to watch that place burn. It was no place of happiness to me anymore. I’d be back soon. For now though, Syra had followed my bike in an unassuming grey sedan. Something she said she stole from someone on The First to keep a low profile. She promised they deserved it. The car contrasted greatly from my vibrant, bulky motorcycle and considering what she was, that was for the best. If news of her existence wasn’t well known before, her appearance at a fighting arena would cause Titan to explode with rumors. Blending in was the best idea. The Valkyrie stood beside me, gazing at the factory as well. Her jacket changed its sheen from its previous see through form to a solid, glossy black, making it look like vinyl. She wore a pair of leather gloves to cover what little runes ran along her hands and zipped up, popping her collar to try to hide the markings on her neck and chest. I suggested she get a scarf to mask herself further. She took it into consideration but we didn’t have time to shop for accessories. Well, at least, not those kinds. “The people here are trustworthy?” Syra asked, uncertainty in her gentle voice. “I’m not sure after seeing Big G again,” I admitted. “But we need guns and gear, and these are the only contacts I know that can provide us with both.” I stepped forward waving for her to follow. We reached a reinforced door along the side of the place and I gave it a hardy knock. The metal on metal echoed loudly through the emptiness of the outside. “Are you certain somebody will be here this late?” Syra’s eyes flicked around. “They wouldn’t leave their assets unguarded. They’ll have somebody here at night.” Right on cue, a small slit in the door about eye height slid open to reveal a blue, skeptical gaze from the other side. “What do you want?” An unfamiliar voice interrogated curtly. “We’re here to see Pup,” I informed him and the eyes grew more narrow. “You groupies or something?” He didn’t wait for us to answer. “He ain’t here, he’s at home sleepin.” “We aren’t groupies,” I growled, annoyed. “I’m an old friend of his. I need to speak with him. It’s important.” The man on the other side sized me up, still unsure. “Old friend, huh? Give me a sec.” The slit closed and once again we were bathed in silence. After only a moment the slit reopened and this time the blue eyes were replaced with what looked like two grey plates. There was a gasp from the other side of the door and the slit closed once more before the door swung open. On the other side was an older man, looking dazed. He wore a leather jacket that covered most of his upper body, but his lower half had grey cargo shorts that showed off primitive, heavy set prosthetic legs that released steam around his joints. His head was adorned with spiky grey hair that extended into a pointy beard. A black bandanna with a circuit design wrapped around his forehead and his eyes were covered with a pair of metal plates. They somehow exaggerated his astounded expression. “Nala?” He croaked out finally. “Hey, Rot,” I returned with an awkward smile. “I’m back.” My world was engulfed in the second hug of the night. A warm embrace that I couldn't help but return. I couldn’t have found someone better right off the bat. Rot was the biggest sweetheart back in the day. A little vulgar and cocky, but at the same time courteous and kind. He was one of mine and Pup’s biggest supporters when we got involved and probably one of the main reasons I was able to get so close to the MC. After a good few seconds, Rot finally pulled away laughing in embarrassment. “Sorry,” he apologized, “I just wasn’t expecting you to… well still be alive!” “Well I’m here,” I announced, still feeling weird. I didn’t think I’d see him again. “Come in! Come in!” the old biker stepped further in and waved for us to follow. We obliged. “Either of you want a beer?” he called out to me and Syra as he noticed her. He walked around the corner, ducking into another room. “Man I thought this would be a boring shift…” I could hear him murmur to himself as he went. “Yeah!” I shouted after him. “None for me, thank you,” Syra told him nervously at the same time I spoke. To our side sat a young man in similar biker clothes, with short black hair and a septum ring. He eyed us suspiciously without a word. I did my best to ignore him for the small moment we had to deal with his stare, but I saw Syra sneer back at him, challenging him. The man didn’t seem to care. Rot came back with two cans of Sierra Sunrise. My favorite brand! I couldn’t believe he remembered! He handed both of us a can, Syra looking almost offended. I eagerly opened mine up and took a sip while Syra looked at hers like it was a wounded puppy. “So I bet you’re wanting to talk to Pup, eh?” Rot asked with a smile. “The boss’ll be thrilled to see you!” I felt a pit grow in my stomach and I took a deep gulp of my drink. I wasn’t so sure. Rot had always been an optimist, but I doubted Pup wouldn’t feel any resentment towards me after I ditched everyone. I know it must’ve hurt him more than anyone else. That was my biggest regret about what I did. “Yeah, I bet,” I beamed back at him, masking my worry as best as I could. “Yo, Rot, who’re these bimbos?” the young dude to our side snarled. Rot’s expression did a 180 and slowly adjusted his gaze to the guy with the attitude. “I get why you’re distrustful, prospect, but this is the boss’s ex old lady, and a good friend of the club. So show some fucking respect.” “If she’s Pup’s ex then I don’t see why she’s important enough to let her inside when we’re on alert,” the prospect shot back without skipping a beat. “Hey, Nala’s done more for the Street Breed than you can fuckin imagine! She was practically one of us at one point!” “Then where’s she been while we’ve been dealing with the Corps and The Pack?” It didn’t hit me until now just how tired they both looked. It helped explain why the prospect was so irritated. Rot’s cheerful attitude hid most of his exhaustion, but he didn’t carry himself the way he had before. He always had a pep to his step, but now he moved sluggishly and had a slight hunch. Of course, that could’ve just been him getting older, but I think there’s more to it. “That’s a good question actually,” Rot turned back to me. “Though it could do with a little less sass. Where have you been? Does it have to do with that new steel you’re packin? Don’t think I didn’t notice that.” “I’ve been training,” I told him honestly. “I’m a Freelancer now.” “You let a Freelancer in here!?” The prospect rose, fury in his eyes. “I don’t care what kind of connection to us she had before, who knows who she could be working for!!” “Gecko, calm down!” Rot snapped back. “You really don’t understand what’s happening here.” “I understand you’re too trusting, old man!” And with the flip of a switch, the prospect, Gecko’s face went white. “Oh shit.” Rot, to his credit, remained neutral towards the younger man’s outburst. Yet as he stepped closer to Gecko, the prospect trembled. “Look, Rot, I’m just wor-” he was cut off by Rot’s fist barreling into his face. The one swift punch was all that was needed to knock the prospect back in his chair, out like a light. Rot shook his hand and flexed his fingers like he wasn’t expecting himself to hit Gecko that hard. “Sorry about that,” Rot apologized. “Normally I wouldn’t resort to something like that so quickly, but it’s been a long few days and I really didn’t feel like dealing with his shit.” “I’m not going to complain about talking without him,” Syra assured, still staring the unconscious man down. “Yeah he seemed like an asshole,” I added. “He’s just on edge,” Rot defended the prospect. “Like I said, it’s been a long few days. Anyway, you’re a Freelancer now! Wow! Given our trade, I’m guessing you’re here on business then?” “Yeah,” I admitted, still feeling that pit in my stomach. “But I do want to see how Pup is doing.” “I bet you do,” Rot chuckled. “He’s at home getting some rest, but I don’t think he’ll be upset at me for waking him when he finds out you’re here.” He pulled out a phone before adding. “Then we can talk business.” *** Time went by agonizingly slow since Rot made the call to Pup. The old biker didn’t mention why Pup needed to rush over here, but he’d made it clear that it was good news. The three of us sat in a lounge area, Rot standing behind a bar and me sitting on a stool. Syra sat a little ways away tucking herself into the corner of a couch, shifting uncomfortably. She seemed paranoid. Meanwhile, I was filled with dread. The closer it got to me seeing Pup again, the more scared I got. I loved Pup once. I might still, but I don’t know the person he was now. I used to be closer to him than anyone else I’ve ever known. And then I left. I left when he needed me the most. After Zephos arrested half the Street Breed and his dad, who was the leader of the club, Bison, got a life sentence. Pup had to take the reins and lead the struggling club at only twenty three, and I vanished without a word. God, he’ll be furious at me. Will he hate me? Does he even want to see me again? I wish Rot told him about me over the phone so I could hear it from Rot instead of seeing it on Pup’s face when he gets here. What would he even think about my new body? Would he be disgusted? I tried to drown my thoughts out in whiskey and conversation with Rot, but it wasn’t working. “So who’s your friend?” Rot asked in a friendly tone, gesturing toward the Valkyrie. “That’s Syra,” I told him. “She’s not a Freelancer, but she’s skilled and helping me with my current contract.” “Like hired help or something?” “Not really.” That never occurred to me until now. “Hey, Syra?” I grabbed her attention. “Why are you after the convoy anyway?” “Oh,” she began. “I need to talk to the prisoner.” “That’s… vague. You’re not gonna kill them are you?” She gave me an earnest laugh, letting her loosen up for just a second. “No, no. I assure you I won’t harm them. They were subdued while investigating Daitech and I believe they found out information I want.” “Well okay then, as long as I can safely deliver them after.” I turned back to Rot who’s expression had turned dire. “Daitech, huh?” His tone was more serious than I ever heard before. “So this involves them,” “Uh, yeah. Is that a problem?” “Considering they’re breathing down our necks right now, it seems pretty fuckin suspicious that a Freelancer shows up talking about knocking over a convoy of theirs.” Oh no, not this shit again. “Oh my god, please, Rot,” I groaned, really not wanting to go down this road for a second time tonight. “Big G already mistook me for Corp and tried to kill me. I’m really not in the mood.” “You’ve been to the Underdown? Why did he think you were Corp?” Rot interrogated accusingly. Oh shit, I fucked up. “Because,” I sighed in resignation and waved to Syra, who looked up nervously. “I was looking for her.” “Why’d he think the Corp wanted her?” The Valkyrie and I locked eyes. She looked doubtful, but I gave her a nod. I could tell she still didn’t like it, but she reached back for the small battery on her back and clicked a button. The black, glossy material faded into its transparent form. I could see Rot’s brow raise when he caught sight of her runes, astounded. “Is she legit or are those only tattoos?” Without the need to coax her, Syra’s eyes began to glow like they did when I was in the pit with her. Her runes illuminated in a color matching her glare while her green hair flowed and sparked with energy. “H-holy shit…” Rot stammered. Once she decided the biker had his fill, Syra’s light simmered and her hair settled. She reached back to turn her jacket to its dark sheen once more. “You realize,” Rot struggled, still clearly taken aback, “Almost all of the Valkyries are under Corporate control.” “I’m not,” Syra took her turn to argue. “I went to Big G to earn some cash for supplies in this heist. Cage fighting sounded like easy money with my abilities. He promised me a fair sum if I just appeared in a surprise match to boost the Underdown’s reputation. He didn’t want me to stick around after that since he knew the Corp would come looking for me.” Her eyes were no longer anxious. Instead her anxiety was replaced with determination. “I can promise you, sir, I don’t serve anyone but myself, and my goals will harm no one but the Corps themselves.” The look in her eyes would’ve been enough for me. There was something about the Valkyrie that struck me. Looking at her now almost made me think we were back at the Underdown, slugging it out again. I could tell Rot was still reluctant, however, but he relented. “Fine,” he concluded. “I really want to believe you. So I’ll believe you. I hope I’m not killing this club by doing this.” “Rot,” I promised, taking his organic hand in my cold, steel one. “I swear this’ll be fine.” *** The next few minutes were spent with small talk. The cheerful energy Rot displayed before we mentioned Daitech was gone though. And it only further served the growing worry inside me. Each second that ticked by brought me closer and closer to Pup. Then the door opened. “Rot, why is Gecko pa-” his eyes met mine and I could see those beautiful blue orbs light up. He looked so different. So much older. His short, black hair was messy and faded. I could see wiring and neural implants that weren’t there before. He had the new addition of gauges and wiring going down his shallow cheek down from his eye to his chin, telling me he had some sort of optical augment. He had a short, unkempt beard that I’m pretty sure he had because he didn’t find the time to shave. And much like Rot and Gecko, he looked so tired. Dark creases rested below his eyes, and his eyes themselves were those of somebody that had seen too much. Yet he still held himself tall and confidently. I noticed he wore a messy flannel underneath the same jacket he had years ago. A jacket that had gotten many new additions much like the man who wore it. It was reinforced with armor. I could see the shapes of the plates beneath the old leather. More plates lined the arms and wiring ran down beneath the armpit and up to a small flashlight mounted on his shoulder. My gaze traveled down, seeing worn jeans and black combat boots with a long holster on his side. The wood grip of an old lever action rested within. He looked ready for action. I wondered if it was because of Daitech or if he was always this armed and armored now. I don’t know how long we just stared at each other like that, it felt like eons, but in reality it was probably just for a second. Eventually, Pup broke the silence, his wide eyes settling into a more neutral, tired look. “Nala?” his voice was more gravelly than I remembered. “If I knew you showed up I would’ve cleaned myself up a little.” Jokes were a good sign right? I could feel my heart pounding. “Yeah, you look like shit,” I replied with a playful laugh. Fuck! The first thing I tell him after all this time is that he looks awful! But he gave me a small smile. It faded back to an indifferent stare. “So, what do you want?” His voice was monotone and uncaring. I felt that anxiety creeping through me, causing me to stammer. “I-I’m a Freelancer,” I told him in a shaky voice, taken aback by his tone. “We need guns and armor,” Syra interjected for me, looking at me mildly confused. She didn’t understand my situation. “They’re tipping a Daitech convoy tomorrow,” Rot added. “And don’t worry, I’ve talked to them already, they’re clean.” “Yeah, what they said,” I finished, embarrassed. Pup stared at no one in particular for a moment, thinking. “I’m gonna guess you need some higher level gear then,” Pup pondered, pulling a pack of cigarettes from his jacket pocket along with a lighter and lighting one up. When’d he start smoking? “How much money do you two got?” “Between the two of us,” Syra answered, “we have a fair bit of tiff.” “Well you’re in luck then,” Pup took a huff of his stick and blew out a puff of smoke. “We got our hands on a fresh shipment of valuable Daitech loot.” He seemed so business. I noticed he didn’t put his eyes on me since the initial shock of seeing me. “If you’ll follow me,” he began walking towards another door, gesturing for us to come with him. Syra and I both rose, but Rot stayed behind at the bar, looking sympathetic. We stepped through the door and into a much wider area. Conveyors and machines of all kinds surrounded us, all of which were currently on, filling the air with sounds of manufacturing. Catwalks were sprawled out above, all barren and connecting to various rooms on a second floor. I would’ve been more curious about it all if my mind wasn’t so caught up on Pup. I could see the man in front of me dropping embers from his cig, using the concrete below our feet as an ashtray. From behind, I could see the patches on his back. The sharp stylization of Street Breed labeling the jacket along with the MC’s logo of the side profile of a brown wolf head snarling and an automatic rifle crossing behind it. I couldn’t help but give a little smirk seeing he was still shorter than me. It wasn’t very surprising, not many people were taller than me, but I found it amusing. He was larger than Syra, at least. We stepped into an office that’d been converted to an armory. Pup unlocked the door and I could see the walls were lined with racks of guns of all shapes and sizes. Some were so large they looked like they were meant to be mounted on vehicles. Along the wall adjacent to the entrance hung a half dozen uniform outfits. They were all dull grey, heavy industrial looking coats padded out with thick steel armor. Matching pants hung beside each and even armored boots sat below every outfit. Gas masks were displayed above every one as well. A rifle that was partially dismantled laid across an old desk with various tools scattered about underneath a lit lamp. “Shit,” Pup began, looking over the parts of the weapon. “Looks like Roo’s been playing with the goods.” It was clear he was thinking out loud and wasn’t directed to us. “Anyway, this is all our high end equipment courtesy of Daitech. If you’re planning on going stealthy, you might want to get a couple sets of these.” He pointed towards the armored suits. “These are Daitech Covert Heavy Miner Combat Rigs. They’re meant for combat inside industrial and mining areas. Been seeing a lot of these being moved around for some reason. They’d still be very effective in the city, and would keep you masked. The armor covers most of your body, the masks themselves have tinted visors, and they have a setting to dull your colors so you don’t have to worry about your hair. They’re a thousand tiff per set. As for weapons, take a look around and see if something strikes you.” He was so straightforward with his selling points, and still refused to look directly at me. With an internal sigh, I instead focused on the selection around me. I liked the .45 I kept on my hip, but no doubt this heist called for something with more kick. Convoy usually meant armored vehicles and lots of guards. I wanted something big, and thankfully size and power wasn’t a hindrance to me anymore. My augmented limbs, enhanced muscles, and reinforced bones meant I was several times stronger than any all organic human. My eyes settled on a long, boxy rifle. It looked to be a long ranged weapon if the scope told me anything. The rounds it used must’ve been gigantic with its thick clip size and it sported a vertical hand grip for stability. It was also painted a soft, dark blue which I thought looked nice. I hefted it off the wall and turned to Pup, who for the first time since he walked into the lounge, looked me in the eyes. “How much for this?” “Ah, the Daitech .50 cal marksman rifle. Semi auto featuring an adjustable zoom scope, vertical grip, and laser sight. That’d run you about fifteen hundred.” I was really happy I got that extra spending cash from the Underdown. “You sure you want that?” Pup asked, still masking any emotions towards me. “Nobody here has the augs to properly use that thing. Think you can handle it?” “Trust me, it won’t be a problem.” *** I sat in the lounge with Pup. I told him I wanted to talk. Syra had already left with a newly purchased AR as well as her armor. She told me she had a safe place to hide out until tomorrow and we made plans to meet up at the east elevator to the Third at noon. Now I stood at the bar with my freshly bought rifle leaning against the counter beside me. A case filled with my armor and a dozen clips for my rifle, running me fifty tiff each rested to my other side. Big G more than paid for the gear for this heist. At least something good came out of the Underdown mess. “So,” Pup began after pouring us both a shot of whiskey from the other side of the counter. “I don’t think this talk will go how you’d hoped.” “That’s fine,” I told him, taking the shot and downing it. The burn helped me a little. “I wasn’t hoping for much anyway.” We both stood in silence for a little bit while we tried to articulate our feelings. “This was a really bad time,” the biker started finally. “For you to show up I mean. Daitech has been on our asses, we’re all worn out and on edge. A Freelancer showing up on our doorstep doesn’t help. The others will likely be pissed once they find out, and it’ll just add to their stress when they find out it was you.” “I’m sorry,” I gave him. “I didn’t know. I didn’t have anyone else to turn to with this kind of deal.” There was another bout of silence. “That’s not all I’m sorry for. I know I fucked you over and-” “Save it,” Pup snapped back. I flinched at the response. I think he was harsher than he meant to be, because once he saw my reaction he softened and gave me an apologetic look. “You hurt me a lot. More than I could ever say.” He poured another shot and twirled it in his hand for a moment, searching for the right words. “It’s nice to see you’re okay after so long. I worried about you so much. But, Nala,” he looked into my bright green eyes, “I don’t love you anymore.” I knew that’d be the case, but it still stung to hear those words. I clenched my hand so hard the shot glass in my grasp cracked and I let my gaze drift down to it. “And, frankly, I don’t think you’d love who I am now. I don’t know what’s gone on with you in the past eight years and, honestly, I’m not sure I wanna know.” “I…” I fished for words. I don’t know what I was expecting. Nothing good. But even knowing that, hearing what he was saying was no less difficult. It felt like all of my nervousness that’d been piled up since I got here exploded in a nauseating wave of depression. It was like my chest wanted to cave in on itself and I couldn’t think of what I wanted to say. “Got nothing then?” Pup asked, disappointed. I drew a blank, all I could focus on was the emotions washing over me. “Alright,” the biker leader walked around the counter. “I’m going back to bed.” As he reached the door, however, he turned around. I gave him a side glance as I propped up my forehead with my palm. “Just because I don’t love you like I did, doesn’t mean I don’t still care about you.” He opened the door but didn’t leave yet. “I know somebody else that’ll want a stake in your op. I’ll give him a call and give you a little more backup. And once all this shit’s blown over…” He paused tentatively. “Come by again. Maybe we could start over as friends... Get some sleep, Nala.” Then he left. |
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