submitted by akurjata to princegeorge [link] [comments] https://sites.google.com/view/covid19pg Last updated: Friday, March 20, 2020 at 4:00 pm Please note: I am sharing information about Prince George only. For more general information about COVID-19 in B.C., please see the links section further down. That's also where you can go to get information that's come out since my latest update, as this is a spare-time thing. City of Prince George Covid-19 PagesNorthern Health:Northern Health has launched an virtual COVID-19 screening and information line in order to reduce demand on emergency rooms and other health services.The service is staffed by nurses, physicians, and nurse practitioners, who are able to assess individuals who feel they may have COVID-19 or feel they have been exposed. The line can be reached at 1-844-645-7811. The health authority is also providing updates on Twitter and Facebook.,including word that they have set up an Emergency Operations Centre to oversee response to COVID-19 and are “taking proactive measures to maintain our stock of health care supplies and to prevent any supply disruptions.” Elective surgeries are being postponed and visitors are being restricted. Since people seem to want to know, according to Health Minister Adrian Dix (via Global News) the Northern Health region has 116 ventilators and 571 acute care beds. Updates: https://www.northernhealth.ca/newsroom City of Prince GeorgeThe City of Prince George has closed all pools, arenas and the Prince George Civic and Conference centre until further notice. Council meetings are proceeding as scheduled.Updates: www.princegeorge.ca/covid19 FAQ: https://news.princegeorge.ca/en/news/update-on-the-operation-and-cleaning-of-civic-facilities.aspx School District 57On March 17, the provincial government announced the closure of all B.C. schools until further notice.Although the schools are closed, the ministry and the district says learning isn't over, but what form it takes has yet to be determined. School District 57 is working on an FAQ section for their COVID-19 page, and have launched an email address for parents at [[email protected]](mailto:[email protected]). Local updates: https://www.sd57.bc.ca/Pages/COVID19Updates.aspx UNBC"Face-to-face" classes ended effective Wednesday, March 18. Campus, the library, residences and other student services remain open. The Northern B.C. Sports Centre is closed.In a note to students, the university says, "UNBC is not closing housing and students are not being forced to leave. But, given that UNBC is actively transitioning away from face-to-face classes and exams, and with the goal of social distancing and reducing the spread of disease, we strongly encourage all students living on campus to move out of UNBC residence as soon as possible. If you have a place to go, please begin to make the appropriate arrangements to move off campus." Updates: https://www.unbc.ca/coronavirus/updates CNC:Most face-to-face classes have ended. However, the school says not all on-campus instruction will end because "we recognize that not all programs, courses, labs and shops may be suited to be delivered through alternative methods; we will implement all possible safeguards to ensure the safety of students in educational activities which continue on campuses." Full statement.Updates: https://cnc.bc.ca/about/campus-notifications COVID-19 in Prince George Facebook groupThere are a lot of rumours on Facebook, but this group was initially set up to coordinate information during the B.C. Wildfire evacuations of 2017, and the moderators have committed to making sure information is vetted. You should still double-check the sources of information, especially in comments, as it’s tough to for moderators to keep up. https://www.facebook.com/groups/PrinceGeorgeFireEvacuePrince George Airport:"The PGAA has taken steps to reduce the risk as much as possible but want passengers to be able to make informed decisions regarding their travel. Below are several information sheets from the Public Health Authority of Canada and a summary of what YXS is doing to help reduce the risk for those going through the Prince George Airport."As a result of new national flight restrictions, passengers are encouraged to check with their carriers in advance. The last international flight out of Prince George will be Sunday, March 22. Updates: https://www.pgairport.ca/coronavirus-2020/ B.C. Transit:BC Transit has switched to offering free service and has a COVID-19 boarding policy requiring riders to enter through the back of the bus.Updates: https://www.bctransit.com/prince-george/home Other city facilities:Prince George Public LibraryBoth branches of the public library have closed indefinitely. Charges for overdue fees and other kinds of library bills will be suspended. Phone lines to support the public are still being staffed, and a series of online events are being planned. Updates. Exploration Place Museum Closed until at least March 27. Two Rivers Art Gallery Closed. RCMP Front counter closed and non-essential services suspended. Four Seasons Pool/Prince George Aquatic Centre/Kin Centres/Rolling Mix Concrete Arena/CN Centre The City of Prince George has closed all pools, arenas and the Prince George Civic and Conference centre until further notice. Pine Centre Mall Open, but all planned events for the month of March have been cancelled. Stores are being allowed to operate on reduced hours, and the food court is closed. YMCA of Northern B.C. Closed to the public, but child care services remain in place. Updates. Northern B.C. Sports Centre Closed. Famous Players Theatres Closed. Treasure Cove Casino Closed. #TakeOnPG Social Distancing GuideTourism Prince George is curating events and activities to take part in outdoors and online as long as social distancing remains in place.Resources for local businessesThe Prince George Chamber of Commerce has put together a list of resources for businesses impacted by COVID-19, and will be updating on a continuous basis.The Chamber has also put together a #SupportPG campaign highlighting businesses that remain open and how to support those that aren't. Major eventsSeveral major events, including the Women's World Curling Championship, the Western Canadian Ringette Championships and Cirque du Soleil's June shows at the CN Centre have been cancelled.Others, including the Cinema CNC Film Festival and Alice Cooper's April tour date are being postponed. The Cougars WHL season is on hold, as are several other sports leagues. Northern B.C. Fancon, originally scheduled for May 8-10, has been postponed until September. The 2020 Master's Badminton Championship scheduled for April 27-May 2 has not yet been changed. For a more complete list of cancellations, closures and postponements, I recommend this Prince George Matters page. General information and links for COVID-19:B.C. Centre for Disease ControlThe B.C. Centre for Disease Control is the centre for information about COVID-19 in the province. A lot of answers about various questions including whether you need a test, how to follow self-isolation guidelines, info for schools, etc can be found here: http://www.bccdc.ca/health-info/diseases-conditions/covid-19Specific links on “If you are sick”; Travel; Self-isolation Self-assessment and information linesThe province has launched an online self-assessment tool at https://covid19.thrive.health/. There's a similar tool available from Alberta Health if you want a second opinion. Online Self-Assessment Tool:B.C. has also created a non-medical hotline for COVID-19 related questions. 1-888-COVID19, will be staffed from 7:30 a.m. to 8 p.m. seven days a week. Provincial Government Notices:The provincial government has a COVID-19 information and support page up now at https://www2.gov.bc.ca/gov/content/safety/emergency-preparedness-response-recovery/covid-19-provincial-support.You can also get the latest provincial updates here: https://news.gov.bc.ca/ministries/health. Accessing EI and other benefits/supportsCBC is maintaining a financial help page as new programs are announced.Government of Canada COVID-19 pageIncludes travel advisories, symptoms and other health and safety advice. https://www.canada.ca/en/public-health/services/diseases/coronavirus-disease-covid-19.htmlCOVID-19 in B.C. Facebook groupCBC British Columbia has set up a COVID-19 in British Columbia group to exchange information and get answers directly from journalists. https://www.facebook.com/groups/CBC.coronavirus.in.bcYour guide to COVID-19 and its impact on life in CanadaKeep track of the latest on the global COVID-19 pandemic and practical tips for staying healthy including what to do with pets, information for employees and employers, and the differences between quarantine and self-isolation: https://www.cbc.ca/news/coronavirus-guide-explainer-1.5497009All CBC News stories about COVID-19:Can be found here: https://www.cbc.ca/news/topic/Tag/Coronavirus |
d100 | Name | Desciption |
---|---|---|
1 | Bottlejaw’s Barbershop (and Dentistry) | The spinning helix of the barber pole atop the shingle of criss-crossing razors and shears placemarks Bottlejaws Barbershop. Edmund Bottlejaw, an always-smiling halfling whose pleasant demeanor might be a professional front has a ramshackle building with very expensive touches. Perhaps the centerpiece is a shiny leather-upholstered hydraulic chair that adjusts not just for the variety of heights of his customers, but also comes with restraints when his work involves the occasional tooth extraction. Busts of humanoids showcase different styling and services, including a dwarf sporting beard-wigs intricately plaited and an orc with a hairpiece dramatically adorned and dyed. He is assisted by a silent and brooding young aasimar, Rajar, who mainly sweeps and appears to be able to provide the muscle. |
2 | Erastil’s Blessings: Seed bank and lending Library | An elderly human and a baby-nursing half-elf woman came into town on an elk-drawn tarp-covered carriage. Most of their belongings were stacks and stacks of practical books, almanacs, manuals, plants guides and many copies of Parables of Erastil, the holy text of the elder god for a traditional way of life. Molthuse and Nirmal are a fount of practical knowledge. They set up quiet places to read and reference their library in a simple wooden structure, allowing visitors to copy information on paper available for purchase. Nirmal is also in charge of a thriving garden, often pressing cuttings and seedling to visitors. Near the entrance of the library, stands pots of seedballs for sale, seeds of useful plantlife and nutrient packed in mud. |
3 | The Central Prospect | A small shed with a stable door, operated by Able, an elderly dwarven fellow with a bald head and long grey scraggley beard. The "store" provides basic tools for prospecting, crow bars, shovels, pick axes, gold pans, etc. Able also has well documented maps of the area showing points of interest. |
4 | Riverbottom Candleshop | Wendy Riverbottom was one of the first inhabitants of area, in fact only the oldest explorers can even remember her moving in. One question always comes up when they see her shop, “Why a Chandler in the middle of nowhere?” to which she gleefully replies that everyone enjoys the light aroma of a candle or a well-crafted bar of soap. She’s open to share her history about the world but strictly adamant against anyone going downstairs to the workshop and seeing the crafting process. |
5 | The Loose Stool | A tavern run by a dwarf named Kirgan. The interior looks nearly as rundown as the exterior of the building. Creaky floors, tables with uneven legs, and to top it off, the bar top is only 3 feet high to cater to Kirgan's shortness. He is old, even for a dwarf, sporting long gray unkempt hair. He is rather grumpy, always having something to complain about. Don't you dare ask him about the scar on the side of his face or you'll regret it. All that aside he sells great ale by the barrel to travelers interested in taking the party to go |
6 | Aegert’s Breads | The small cart parked in the center of the settlement has become a familiar sight to the residents. The cart serves as the shop for Joarr Aegert, the resident half-orc baker, to sell his breads. While his rolls and loaves are nothing fancy, they are tasty and filling. Joarr is saving up to buy a small home so that his wife and children can come join him. He misses them dearly, and they him. |
7 | Illia's Rug Shack | The hunch-backed, plump-faced woman who runs this decrepit store out of what was once a large tool shed doesn't have a set price on a single one out of the dozens of crude rugs she sells out of the dusty shack, but despite her condescending demeanor she is usually willing to let potential customers haggle for them. Illia is almost never seen outside of her store and nobody is quite sure how she gets her rugs. Secretly, Illia is a hag who uses the store as a front for her child peddling business. If you go to the back door at night and knock in a specific pattern, then mention her secret passcode: "worm food," she will sell you any of the children she keeps locked in the back bound and gagged, for the right price. Illia has an orc bodyguard who can usually be seen standing outside the front of the store smoking a pipe. |
8 | Pete’s Pelts | Pete mostly mumbles, but he is an excellent hunter. Pete sells pelts and dried animal meat. He also sells assorted hunting supplies. He has a small shack he lives in. His furs and other wears are hanging in a barn just outside guarded by his old dog, Grungy . Pete is also a master fletcher and will build specialty arrows for you for the right price. |
9 | Mat’s Maps | A man named Mathew who sells maps next to his twin brother. |
10 | Map’s Mats | A man named Mapthew who sells mats and rugs next to his twin brother. |
11 | Coinz4Shineez | A small stall operated by a group of Goblins. They exchange gems, gold, anything of value for coins. They offer a favourable rate, but will not haggle. Loot is placed on a set of scales, and the appropriate coins appear in a small chest. The loot then goes in the chest and disappears. They are underwritten by a noble wizard in the capital. |
12 | B'Rody's General Store | This recently widowed Dragonborn has packed up her wagon caravan in the South and set up shop in the North where her remaining family can be found. She's made her fortune dealing in exotic goods and just wants a bit of peace and quiet. Caution: She is known to breath fire at shoplifters. (pro. Bah' Rudy) |
13 | M'uhctek's Market | Ash M'uhctek, a half-elf moon druid and initiate wizard that leans heavily towards the teachings of Solonor Thelandira, owns the largest produce stall in town. Carries a bit of everything in his wagon and loves to trade. He struck a deal with the local council for a farm and the large swath of forest behind it to remain untouched. In return he uses Plant Growth to bolster harvests in the province. Oddly enough he does this in every town he visits and has set up quite a few franchises and private wildlife preserves. |
14 | Black Books: | Bernard Black is the owner of this small, dusty and very disorganized book shop. He is a disheveled misanthrope, cynical alcoholic, and a proud chain smoker. He has a strong disdain for people and avoids interaction with his few customers as much as possible. On occasions where he is forced into interaction with customers his response is snarky and mocking. The shop has an incredible collection of books, but almost all of them are in terrible condition — Bernard has read them all. |
15 | Laif and Kheem's Frontier Furnishing | Laif is a viking as he is pictured in books and on the embossments of viking shields. His majestic beard is always waxed and his posture is proud and loyal to the gods of order and justice. Kheem is a mounted archer as is portrayed by legends and frightened battle reports of the tribes of the tundra. His beard is like that of a mighty dragon and his shoulders are guarded by the heads of beasts whom he hath' slain.The two are united only by honor and their great adventure, of which they are the only survivors. Having done their share, they traded in the one or other limb for experience and settled to construct the settlements of your oncoming NPCs. (They are actually still pretty badass, but Laif can't speak common!) |
16 | Ar-Og's very good tools | Ar-Og is a troll or possibly orc, or a half-breed of some sort. We don't know. His temper is as slow as dripping tar, and nothing seems to get him into anything related to the bloodrush of those whom he possibly is related to. Except if you question the quality of his tools. Which, as he proclaims, are very good.If you need a hammer, or perhaps a bizarre axe to chop trees which grow in nooks of some stone canyon, just barely out of reach from a regular axe, he is your man! Or possibly troll. |
17 | Questionable Ehrnard's Questionable Products! | Look, there's nobody for miles - the last shepherd you saw was literally just an unsupervised dog. Really, that there's any store at all is a small miracle. Thinking anything about the economics of running this store would have clued you in on the questionable nature of its owner and products. But what you see is what you get and some of the products don't seem terrible. Plus, it's not like you can be picky, just watch your pack while you're inside. |
18 | Infernal Delights Diner | This seemingly quaint diner has a charming and flirty red teifling cook by the name of Pot and a demure and empathetic server aasimar by the name of Cake. These two are always playfully arguing with one another and always seem to know just a bit more than they should about their customers. They are in fact an angel and a devil who have abandoned their posts and now reward or punish customers in mysteriously karmic ways. Locals don't know exactly what goes on in the dinner but they know its a good way to test whether visitors are trouble makers or future friends so often will send any new visitors to the dinner. |
19 | Gregarious Gnome Gebby's Quality Used Golems! | Gebby is a fast talking, slick haired, and sharply dressed salesman with a bevy of used golems of all types. He provides them to rent or own but if you to fail return the golem in time he will charge a generous interest rate and if it comes back too damaged? Well you break it you buy it! The golems are useful for protecting the town and building houses and Gebby makes a good deal of coin providing their services but he might be willing to give a discount if you can help repair some of his damaged golems or help retrieve a late payment or two. |
20 | Keara's Bar & Barbershop | Keara Blackblade is a retired dwarf soldier who has opened up her dream business. She serves fine drink and will trim your hair and beard into fine styles. She loves her job and she assures you she cuts hair best when drunk. Her husband Nug Blackblade a cigar chomping grump runs the bar while she cuts hair and is less pleased about the work than his wife if only because his supply of drink is constantly running low. |
21 | The Spit | A tavern housed in a small two storey building. The tables are placed around the walls, and a staircase rises to the next floor at the back of the room. In the centre of the room is a fire pit, with meat of unknown varieties cooking on spits over the flames. The proprieter is a friendly Orc-ish fellow (he's part Orc, so he's Orc-ish) by the name of Grub. The upper floor is a mezzanine that circles the inside of the building. There is a hole in the centre of the roof that the smoke billows from. In bad weather, Grub will hoist a canvas sheet over the outside of the hole, filling the building with smoke. |
22 | Watery Fowls | A tavern on the main trade road with a short-tempered and incompetent Elven owner Basil, his wife Sybil, a Dwarven chef called Munnuel, and an Aasimar receptionist called Polly. Basil is spectacularly racist, and tries to micromanage everything, to hilarious consequence. |
23 | Poe and Shaun's Potion Shop | There they were, two Halflings with a dream. They wanted a store where they could test their experimental potions and make a little money on the side. Their potion shop is covered in bottles, hanging down so people must brush them aside to even make their way to the counter. A constant bubbling and hissing from mixtures can be heard throughout. Poe handles the social interactions while Shaun can be found in the back, wearing thick goggles and testing out their experiments. Sure they have some of the boring regular potions one might find at any store, but where's the fun in that when you could have a gander at Potion Experiment #626? |
24 | Prickly's Fortunes | Within a large cactus resides an equally prickly dryad. This sarcastic and snarky dryad is willing to trade fortunes and, for major deeds, resurrections in exchange for environmental activities. She is tuned to the frontier and can sense any potential threat to the wilderness of these lands and request a task capable of her visitors, so a farmer will get their fortunes told by planting some bushes but an adventurer? Well, she will likely expect more. |
25 | Hunters and Slayers | Triplet Catfolk Rangers running a beast and monster slaying company. Prrrr favors monstrosities, Grrrr favors beasts, and Hsss favors staying at the office selling the hides, meat, teeth, and other goods his siblings harvest from their hunts. They are always willing to share the profits for an especially dangerous hunt. |
26 | Grilled Bears | A wilderness survival store with a focus on the essentials like rope, knives, tinderboxes, etc. They sell a proprietary magical canteen that refills to full whenever it is emptied. Sadly, the contents only refills with water, and it always tastes like urine. The owner, known as BG, has a habit of overstating his knowledge and lies constantly about his past in the elite guard. |
27 | Meer Ray | A kind Tabaxi fellow offering lessons in surviving the wilderness. Starting with the basics of building a fire and making camp, patrons can progress to more advanced skills like tracking, hunting and herbalism. Ray also has a selection of survival tools available, but they tend to be more advanced than his competitor GB's wares. |
28 | Rocky Rambler's Rolling Canyons! | "Hi, I'm Rocky Rambler! Have you recently moved onto a new property in a sparse frontier and need to remodel your landscape? Then boy, do I have the product for you! Get new Landscape Rolls TM! Ever bought rolls of sod? The cheap dead grass rolled up in bundles? Well now you can buy rolls of just about anything! Want a green meadow filled with blooming wildflowers? Slap it down, roll it out! Want bumpy landscape with rocks and cactus? Unroll it like a rug! Or even a babbling brook for relaxing white noise? They may leak, but they're loaded with fish! You want a heavenly cloudscape? Well, it'll likely float off once you lay it down, but we've got 7 left over from a refunded order! For the next week and a half, buy any two landscapes and get a roll of Clouds absolutely FREE (with purchase of any two outdoor landscapes, offer invalid with wooden floor rolls and interiors, limit one cloud roll per person per day, offer not valid on Thursdays, taxes and fees may apply, offer not valid to Cloud Giants, Cloud Dragons, or Air Elementals. No Refunds, all sales are final). So Come on down to Rocky Rambler's Rolling Canyons! Located adjacent to Rocky Rambler's Animal in a Bottle Warehouse and Enchanted Boot Emporium!" |
29 | Cold River Shipping Company | Running up in the northern frontier near the Frozen Pines, the Company consists of a fleet of canoes, rafts, and barges along the rivers. Mainly shipping smaller goods or individuals across the rivers and streams, it is a loose outfit put together by four half-orc brothers with native help. They plan to gather enough funds to buy a ship good for breaking ice flows and make their business legitimate. |
30 | The Silver Sledge | This mining corporation was formed earlier on during the beginning of the frontier by a prominent dwarf miner, Fuaser Robishau. Earning his fortune early on through a large silver payload, which he and his family defended savagely, he has now sponsored several other mines under his new corporation. He mainly favors fellow dwarves who come to work for him, setting them up as work crew bosses and foremen. He does not mind the cheating of common workers, but any who undercut him, even fellow dwarves, are often found outside of town with a pickaxe lodged in their skull. |
31 | Hedge Mage Headquarters | The frontier proved a great opportunity for up and coming wizards wishing to establish a name for themselves after completing their apprenticeships. Founded by the gnome Fullbery "School Marm" Washup, the headquarters functions as a secondary academy, lodging, and work area, but also as contact for services requiring magic. While the work is not nearly as precise or as epic as from master wizards, it provides affordable and regular services. |
32 | The Stoor | "Come on up, don't be shy. Sure it's not much but—oh pardon me, let me pull that carpet back down o'er the box, er, shop here. But we got just what you need this far out. What things? Oh you know, lots of things. Many things. I keep them tucked behind this box for safety is all. It's one of them bags o' holdin'... but a box. Oh these? These rocks? Oh these are, uh, rocks... the finest rocks in the land. No better rocks out there, I got 'em all righ' here. And I spent a fair bit o' time searching for them, no need to thank me. Now are you buyin' a rock or not?" |
33 | Graves Lost & Found | An unusual partnership with an greedy female Ratfolk Ranger named Rugel and a noble female Centaur Cleric name Clover. The two seek out the frontier for unmarked graves of fallen travelers. Clover performs rights upon the corpse, speak with dead to find out who they are, burns the body, and recovers the ashes. Rugel tracks the bodies down, steals anything of value off the body, investigates for any clues regarding the identity of the person, and gets info when Clover speaks with dead about any other treasures the dead may know of. They are hired to find the graves of lost travelers and return the ashes or they will try to return the ashes if they get the name of the family of the perished traveler. They also have a shed of unidentified ashes they hold on to. The information they get from the dead can also be purchased from this odd pair. |
34 | Belix's Obelisks and Menhir Workshop and Delivery | Belix appears to be human in most respects, if one of prodigious dimensions. What might give an observer pause is his incredible strength, evident as he works his trade, literally carving out a natural wall-face to produce oblong menhirs that tower over most people and easily hefting the pure rock sculptures as if it were no heavier than a sack of feathers. It is rumored that the menhirs might be the source of his strength, but none of his customers appear any more vital. However no one can deny the charm of his simple but impressive handiwork, the Founders Stone a simple giant obelisk that towers in the town square, being an excellent example. He is always working on a few extra obelisks and menhirs just in case despite the limited market, but in his many hours of downtime he hunts boars, with one or two always on a spit roast at his quarry. He’ll accept coin, but some have discovered he will barter nearly any task or item for a potion, any potion. He appears to be looking a particular potion, but he’s willing to try any in his maniacal quest. |
35 | The Outlook | A small tavern with a few spare rooms for any travelers making their way through. It's a nice place to stop at if you need to rest up and take stock before heading out. The main draw though are the scouts that like to hang around and guide any newcomers. There's a bit of competition among the scouts as business isn't exactly thriving this far out. The unspoken agreement among them is they each have a specialized area of what they know and they stick with it. Know ahead of time where you're going if you want a guide from here or else there's sure to be a bar fight among the guides. As troublesome as it sounds, these guides are certainly experts of their area. |
36 | Eastwood's Stables | This gruff cowboy is a literal cow-boy. A Minotaur that gave up the life of a bounty hunter to raise and sell horses to those in need. A loner who prefers the company of horses he known to be fair if rude. One would be wise not to cross Eastwood, he is as dangerous as he looks. |
37 | Ranch and Menagerie Grove | This Druid Grove is home to a Druid Collective that both protects and sells the creatures kept within the grove. They provide some of the animals within the grove for hunting or labor, for a price, as long as excessive damage is not done to the frontier. They have also been know to go out to hunt down poachers that threaten the wildlife of the frontier. They are willing to provide services if one brings them rare beasts of the frontier to be protected within the grove. |
38 | Big Dog's Casino | Run by Big Dog, an awakened bulldog, this high-end casino is where those who have earned their riches in the frontier can socialize and gamble in safety and fun. Big Dog is a mysterious dog seeming to have lived through several major events in history and is far more clever than he appears at first glance. He has somehow convinced a cyclops, Snake Eye, to man the door and a pair of bugbear brothers, Blackjack and Roulette, acting as muscle within the casino itself. His employees are remarkably loyal and protective of Big Dog, which is good because he has far more enemies than any dog should. |
39 | The Holy Church | An aged Cleric Elf runs a church of the town known only as Father and rumored to have come from the Fey realm. A child that was possessed by a demon was visited by the Father and it is said that when he walked into the room the Demon-possessed child went silent, then screamed, and the demon banished itself. The grounds of the church is truly hollowed ground as one can feel the divine energy radiating from it to the point that it glows ever so slightly at night. |
40 | The Public Library | Run by a Kitsune Bard Loremaster, named Shu, and her adopted daughter, a Changeling, named Frell. These two shapshifters gather knowledge from the frontier and record them into the books of the library, making magical copies to send to other libraries around the world. They are willing to pay for any unique knowledge you may offer and the library is free to use for anybody though there is a donation box. Usually only one will be in the library as the other would be searching the frontier for unique plants, creatures, or lore to add to their books. |
41 | Normal Carpentry | This place is completely normal. It does carpentry. There is no sinister basement. There is no evil cult. Its just a normal carpentry shop. We are not aberrations. |
42 | Under Well Shop | A well has appeared though its waters seem toxic and its seems a shop is attached to it underground. It's keeper, a cloaked in Drow, possess goods only found within the underdark. The shop owner will tell you a creature is within the waters of the well polluting it and it needs to be slain to purify the water. |
43 | Lake Town | A nearby lake has had a settlement of aquatic races move in. A gillman named Ted runs the trading post between the town and the lake. He holds a bevy of goods created and harvested by the citizens of the lake. |
44 | Tim Tim Tom's Cobbler Store | Tim Tim Tom is a true master cobbler. A halfling who makes the highest quality shoes in the frontier, perhaps the world. His shoes are incredibly comfortable and near indestructible as his skill is so polished it seems divinely touched. Nearly everybody in town has a custom pair make for them despite the incredible prices he charges as he is willing to take payments over the course of years for permanent residents. But if adventures want a pair of his shoes you will need to gather some of his rare material. |
45 | Jackdaw's Discount Weapons | Jackdaw is a weaponsmith who gets about half of his stock from adventurers passing through with weapons they looted off of fallen foes. As a result, much of his loot is eclectic and unique in its style and material. |
46 | Fangjaw's Proteccy Clothez | A lizardfolk armorer who doesn't speak great common, but makes damn good armor, whether it be metal or hide. He moved out here because in the bigger cities, his accent proved more of a deterrent than out here. |
47 | Athena's Aegis | A female former gladiator who specializes in making magical protective shields. Especially those that can be thrown into the enemies' faces. (Captain America style) |
48 | Lone Star Courier | A courier service that gives zero regard for the safety of their deliverymen and as a result, will rarely refuse a contract. However, they are also always looking for new couriers. |
49 | Goldie's Bank and Storage Services: | This bank (one of many) is run by gold tinted Kobolds serving a particularly organized and neurotic Gold Dragon, Goldie, who uses the holdings as their hoard. The bank holds onto goods and money allowing it to accrue interest as long as the holder checks in once a year. If the holder does not show during a year the treasure is held but no interest is gained. Treasure can be retrieved if proof of ownership or holder returns and a holding fee is paid. If the holder is found dead and the initial insurance is not paid the treasure becomes the property of the bank. The bank will often set up bounties to determine if the holders are alive or dead and request proof of either. Killing a holder during a bounty mission has serious consequences and those who kill holders or those who have not paid off their loans have especially high bounties put up by the bank. |
50 | Gible Gom's Circus | A strange circus that seems to pop in and out of existence within the town. Run primarily by Goblins and Hobgoblins they put on exciting acrobatic and athletic feats, enchanting performances, and spectacular magical tricks. The people are a bit wary but those who go seem to truly enjoy the show and miraculously the only money lost is that willingly spent. Some very angry looking elves from the Fey have been seen staring at the circus but they vanish before anybody gets close. Gible, the circus master Hobgoblin, seems nervous and is seeking help regarding the elves. |
51 | Helding’s Hardware | Helding's Hardware is a small tool shop run by the owner and sole employee Javis Helding. The store is a small but well-kept building situated between two larger buildings on either side, making the clay brick shop appear even smaller. Multiple racks line the walls and form aisles in an orderly fashion, each one holding his collection of a certain tool. Hammers, shovels, saws. Javis almost always has something that fits the bill, and if he doesn’t, he’ll make sure the blacksmith starts working on something that does. Javis himself is a burly halfling, an uncommon combination of words that nonetheless describes the 4-foot high bundle of good humor and masculinity. Nothing matters more to him than his tiny shop and the people he meets there. Those that know him know that when they walk through his door, they will get the best help he can provide. |
52 | Fettlepox's Studio | Mauxi Fettlepox is a lanky figure who while known to be temperamental exercises the best manners. His business is not so much a storefront as a narrow alcove where he stacks the canvases he paints. On the sidewalk he places a few easels displaying of his most recent work—typically a maelstrom of frenzied brushstrokes that coalesce to an enthralling simulacrum of his subject. When the easels change, it is a minor event, with even critics pausing to update their opinions. It has become a habit to drop a coin in a tin bowl beneath the work, the clinking announcing each viewer. There’s often an unsettling quality to the work even as they are undeniably captivating, much like the man himself. His ethnicity, heck, even his race, is difficult to place—human might be the best guess going by his ears and dun pigmentation. But there’s something other about him. There’s some talk that he might seal a part of his subject’s soul in his paintings—that’s surely hogwash… But why can’t he never be found in his room at the tavern he rents out? And how does outdrink the stoutest dwarf with none the worse for wear? |
53 | Cold Justice Law House | Judge Jaws, a lizardfolk Inquisitor, judges the criminal of the frontier with his lawmen. Deputy Chill a Water Suli and Sheriff Scorch a Fire Suli. Chill is a Ranger and Scorch is a Monk. Chill finds and Scorch runs down and beats them senseless. Recently they found a bandit camp and need some help taking them down. |
54 | Frenti Chartered Architect & Assoc. | In a display of her skills, the entrance to Aleski Frenti’s offices are accessible via a mechanical contraption she calls “the elevator.” A balcony encircles her office allowing visitors to circumambulate and observe the vista of the growing outpost. The office itself is busy with workspaces covered with blueprints and designs. Tableaus with maps and plans can be wheeled around the space; a number of draftstables have active building designs underway; and a giant table allows for papers to be spread widely with many half-drunk cups of a some brown syrupy liquid scatter upon it, sometimes apparently serving as paperweights. A narrow winding staircase apparently leads to Aleski’s quarters. She is often found bent over a blueprint, scribbling notes with her sleeves folded to her elbows. Her assistant, a young gnome, Jerfery often follows behind her collecting the scraps of paper in her wake. While she is retained by the Council, she can be hired by private individuals either to design or consult. |
55 | Cool Winds' ButcheAnita's Fight Club | An androgynous undine named Jacky (isn’t too hung up on pronouns) and a half-orc who goes by Anita run the cold store and butchery. Jacky is undoubtedly the face of the establishment, and apparently responsible for the cool temperature generally and the arctic chill in the meat room. Jacky does the more traditional butchery, trapping game, quartering and dressing carcasses, and preparing and preserving meats. They have become a regular supplier to a few homes and businesses but they will handle meats on request. Anita is reticent and gruff. However, she hosts a “secret” fight club after hours once a week in the meat room with Jacky’s reluctant consent. Victors, and scrappy losers, even, can expect eye contact, discounts and even a smile from Anita. The fraternity of brawlers is becoming a real thing in the outpost. |
56 | Sir Calleb Dallas's Home for Orphans and Wayward Children | Sir Calleb Dallas, a human, was from a high ranking noble family who tried to become more selfless and charitable by opening an Orphanage in the frontier. Unfortunately his noble upbringing has left him ill-suited to frontier life and dealing with rambunctious children. To make matters worse his family has cut off funding to his orphanage! This desperate situation has caused the eldest and most dedicated orphan, Red an 60 year old Elf (technically still a child), to run off into the frontier for some treasure to save the orphanage. If you can go find and rescue Red, Calleb is willing to give up a treasured family heirloom as a reward. |
57 | Expose Inc. | Expose Inc. is a trio of mystery-solving reporters. The blond male trap master Aasimar named Ascot is the leader of the group. The clumsy attractive redhead half-elf sorceress in purple robes is named Dnger Pronee is the interviewer, and the female bespectacled gnome loremaster, Jinkies, is the head researcher and writer. A monster is scaring off the new owners of the Belfast Manor, will you help them capture the creature and get the story? |
58 | Fey Pharmaceutical Delights | A skinny cowardly Drow Fey Druid in a green shirt wearing a brown mushroom hat, named Norville, runs a shop with drugs of various effects from both the Fey realm and the Underdark. His best friend is an awoken equally cowardly talking dog, named Dooby. Both act as if effected by their product but they are in truth just silly and simple. Will trade product for delicious food. They will give the very best of their product if you get the legendary God Dog Biscuits for them to snack on. |
59 | Markus the Canoe-Maker | Markus… he doesn’t make canoes. It’s a just a moniker that stuck for the meticulous way he hollows out the corpses of the departed that no one claims, making careful anatomist sketches and inks. Otherwise, he provides sombre, brief, professional funeral services, minus the homilies, demonstrating a savant-level knowledge of faiths and cultures. Those services go a long way to balance out the gaunt, sallow wizard’s macabre pursuits—that and his restraint in raising the dead. In fact, he’s probably the best person around for an exorcism or discreet consultation about the ol’ family ghost. Perhaps unsurprisingly he’s quite the expert in pathology, either coming to unerring conclusions or withholding his judgment. When in doubt, he will simply cast speak to the dead, a task that the local law have been known to require. |
60 | Quality Custom Magic Jewelry | This ant colony is a hive mind that burst out of the ground and created a house sized ant hill. No one is sure how they came to be or where they come from but they seem friendly enough. To create the jewelry a person must sacrifice an item of great sentimental importance to the customer, high quality gems, precious metals or rare bones, a cup of the customer's tears, a pint of customer's blood, and 25 pounds of sugar and/or sweets. The ants will take the items and work for 2 weeks to create unique magical jewelry usable only by the customer or their heirs with abilities that match the customer's personality. They can only make one such item for each person though they can still make high quality normal jewelry if the raw material and 10 pounds of sugar and/or sweets is provided. If the ants see you as receptive they may ask for help in stopping their former master from finding and enslaving it. Their former master is a wizard that has changed himself permanently into an ant monster that can control ants psychically. |
61 | Lydia’s Arbor | The dryad Lydia welcomes all visitors to her small arbor, maintaining a staff of workers to harvest the fruit trees she nurtures. Parents have learned that they can safely keep their children in her care. Adventurers short on coin might spend a night under the canopy of her orchards. In exchange of a favor, she might even woodshape an enchanted object. She is well-versed in the medicinal properties of her plants. That a dryad would choose to make a home in a frontier town would rightly surprise a visitor. Much like others of her kind, Lydia began her life with an aversion to civilization. It was only when her grove was met with destruction, not by the woodmen that were pushing back the forest, but by an enormous wildfire that her destiny was altered. Lydia melded herself to her oak tree, resigned to her fate when a druid compelled her to withdraw. The human druid took her back to a hamlet and kept her alive. Though weak, she wandered the hamlet drawn to its oldest tree, amazed at the care the inhabitants took to that tree in particular. She swallowed her bitterness at how this tree could survive amidst humanity who destroyed so much of nature and communed with the elder tree. That experience changed her. The druid led her back to the tree that she had bonded with. There a sapling had sprung where the giant oak once stood. She carefully uprooted the sapling and set out to find another frontier town where she could set her roots, and possibly proselytize a green way forward. |
62 | Fritz's Magic School Wagon | This small yellow wagon is larger on the inside and can house an entire class of students. It can also transform, shrink, grow, and travel between the planes. The teacher is a powerful human fey sorceress. With her iguana familiar and class in tow they take the wagon on magical educational trips. She is looking for some chaperones to help her on her next grand trip to hell! |
63 | The Doll Maker | This quaint little shop is surprisingly dark. Inside are countless dolls and stuffed animals of very high quality though some look off-putting and creepy. The shop owner is a vampire named Dex who who drinks from a heart of never ending blood. He really loves his dolls. Dex has a private collection of old, possibly haunted, dolls. If you promise to care for them, Dex will give you one of his special custom-made dolls or stuffed animals. They are very special dolls. |
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