Yakuza 6: The Song of Life Review - Trusted Reviews
This is a real review of Yakuza 6. LOL. If you haven’t
Review: Is the Yakuza Remastered Collection worth buying?
Yakuza 6: The Song of Life for PlayStation 4 - Metacritic
Yakuza 6: The Song of Life Reviews for PlayStation 4
13 Best Yakuza Games, According To Metacritic | Game Rant
Yakuza 6: The Song of Life - GameSpot
Yakuza 6: The Song of Life - Metacritic
Yakuza: Like A Dragon Review - The Power Of Friendship
yakuza 6 review metacritic
yakuza 6 review metacritic - win
This is a real review of Yakuza 6. LOL. If you haven’t scored the Yakuza games on metacritic, I think you should. They deserve some love to balance out the hate.
This is an overview and discussion post of this month's humble choice bundle, including current and historical lowest Steam prices, review scores from Steam and Metacritic, trading card eligibility, how long the main story takes to beat and what platforms the game is available for. Please discuss the humble choice here. Questions can be asked on the November Humble Choice Question Megathread .
Xbox Series S|X Launch Title Discussion Threads and Review Roundup
Launch Games! This list will be updated as more reviews and information become available. Follow the links and share your thoughts, or find out more about each game!
A Long Emotional Story doesn't make it a Good Game ('Walking Simulators with QTE Decisions' shouldn't be in the same genre and score system as Gameplay Heavy Games)
Before the rant, I love the stories in these games, some are good unique emotional adventures. I loved Heavy Rain's big dumb sad story, I enjoyed Life is Strange's weird Twin Peaks vibe, enjoyed watching Until Dawn etc Gameplay vs QTE Story Game Think about it, would you buy these games; -Any Telltale Game, Life is Strange series, Quantic Dream Games, Night in the Woods, Firewatch, Until Dawn, Dark Pictures Anthology, Journey and insert any more decision QTE gameplay games (Telltale, all you do is move your cursor and press a button QTE, Life is Strange you just hold Time Travel Button to revert back to old decision, Night in Woods you literally just move one point to another with minigames, Journey is literally just walk to area, Firewatch is just walking simulator, Until Dawn/Dark Pictures is Telltale with better graphics and jumpscares every 5 cutscenes and so on) The Youtube Lets Play Problem vs Story Only Games When literally, literally you can just watch decision games on youtube and get 90% of what the game delivers I know people are gonna be like "Duh it's because I wanna support them""It has gameplay, just simple to move the story""Shooting your gun isn't the only game you know" That's not my point, my point is don't make/sell it as a game, make a movie with options every chapter then people can just watch, stop making us waste time in 'looking for clues walking simulators' or 'grab item and go back simulators' when the entire selling point of the game is to tell the story How to sell Story Only Focused Games Wanna know why games like these usually don't sell sometimes (Telltale bankruptcy etc), it's because people can just watch them for free, but if you sell them as like netflix choice movies or others, then you cannot post them in youtube for free anymore, THUS! they would earn more money and get more support! The Dark Souls Effect Let's turn the subject a bit more, you probably heard about Dark Souls and FromSoft games right? I am already sure 90% of you just decided to watch lore videos on youtube because the story didn't make any much sense with random creatures just appearing like a giant serpent who talks, or a bonfire heals you and enemies or how you cannot die but in story you can hollow and whatever, a lot of Dark Souls and all other dark souls games like BloodBorne, Demon Souls and Sekiro, all stories are just whatever really, who cares what the actual story was, we loved the game because it was fun and made us feel like we had an adventure and we are given enough sprinkles of story to make our own stories in the game. Like how bloodborne you can pretend your character is a good gentleman who got lost in this crazy lovecraft world, but you didnt care how weird the story is with aliens and teleporting to a dream because you enjoyed the hard gameplay. So AKA, if the story is nonsense, as long as there's actual meat in it and the gameplay is good, it's all good in the end. The Overwatch / League of Legends / Fortnite / Minecraft Effect The story is sold as background while the actual gameplay is the selling point, the stories themselves are not in the game FFS, they are in youtube and in their sites Gameplay with Long Stories is Doable Wanna know examples of games that have big stories with actual gameplay within them, there are a lot of them actually! =Silent Hill, Undertale, Valkyria, Final Fantasy, Dead Rising, Devil May Cry, Divinity, LA Noire, Uncharted, Hollow Knight, Fallout, Witcher, Yakuza, Metro and tons tons more. It's doable, just separate them next time, it's annoying to see people saying TellTale Games make the best stories when there are amazing stories like Uncharted and people see TellTale better because they forget the experience playing Telltale Games because all that stuck is the story and not the gameplay. Games with barely any story is still good if the game actually works and is great Monster Hunter - All you do literally is kill monsters, take their hide to kill bigger monster to stop the big bad of the game, every game has been that and it's still one of the best games ever XCOM - Aliens attack, go fight the aliens using a squad of militia that can die in any moments notice Crash Bandicoot - Go get crystals, Crash. That literally is the story of the first 3 games. Hitman - Kill bad guy, mr bald man. End. and lots more. Reason for Rant So why rant about long decision games? Because people have generalized games so much they forgot that sometimes, a long boring dragging slog of a game makes people believe it was good. For example's sake, Let's say any Resident Evil, that game is 5-10 hours long, but it's a compact game full of gameplay, versus Journey, a game where you literally just move the analog stick forward and the game ends, yet people will score Journey like "Oh my god it's a 10/10 experience game" when I tried watching a person play it they said it's the most generic boring game ever. It's sad when a dev works hard on a gameplay and people is blind to the effort and just wants the longer more dragging games because they thought they get their money's worth because of dozens of hours or because of 'wow emotional story wow' where gameplay is literally watch unskippable cutscenes with QTEs. Examples of BS in game reviews that made you wanna rant about it Walking Simulator Games with top scores Journey (9/10 IGN, Gamepot 10/10, Metacritic 92%)
The Good
Sumptuous visuals
One of the best game soundtracks written to date
Simple mechanics that elicit powerful emotions
Instills empathy between cooperative partners
Iconic moments that stay with you for years
The Bad
-NONE (Seriously, they didn't put any The Bad) Firewatch (IGN 93%) vs Yakuza Series (MetaCritic 83, 78, 79 etc, IGN 8, 8, 8 etc) Ghost of Tsushima (MetaCritic 83) Dark Souls trilogy (MetaCritic 84, 87, 89) Metro Exodus (Metacritic 80) Seriously, do you really want more Journey games to score higher than Ghost of Tsushima type of games? They need to be in separate scoring with Walking Simulator Games Journey 9/10 Firewatch 9/10" Actual Games with actual Gameplay Red Dead Redemption - 9/10 Witcher 3 - 10/10 You literally cannot say Journey is in the same level as Red Dead Fucking Redemption with this stupid review scores. (Nobody's talking about these underrated games like Watch Dogs series, Evil Within series, Dishonored etc because they are just 7/10 in scores and nobody sees them for the actual gameplay they have and the recognition they deserve, now they're most likely dead and not gonna have sequels because the devs think the game isn't worth doing anymore) This rant isn't to hate on Walking Simulator Games, like I said, I enjoyed some of them, but they cannot be the same score as actual legendary games like metal gears or witchers This rant is because whenever I get to see in stores or awards ceremonies and see what is top scored games, it's all these generic boring long dragging no gameplay whatsoever games, then the games I enjoyed are like in the lower scored variety with the devs who actually worked harder and longer making the gameplay great don't get recognition because some generic walking simulator beats them for the trophy or recognition.
What games (realistically) would you have liked to see on the Vita?
After playing watching a few cancelled Vita games on a YT video, I was thinking about what games (realistically) could have worked well on the Vita if given the chance. Here are some I came up with:
Yakuza series - I recently played Yakuza: Kiwami on my PS4 and while the "open-world" was nothing special, the story.....WOW. One of the most emotional I have seen in awhile. I would later find out that a Free Alliances version of Yakuza 0 was released in Japan for the Vita, which leads me to the question: Why wasn't a full game released? (Rhetorical question). Seriously though, on a system starved for open-world games, I think Yakuza 0 (or any of them) would have been a welcome addition to the system and given how the FA version runs on the Vita, there is little doubt in my mind this game would have been a success.
Syphon Filter - For those who have never heard of this series, this was originally Bend Studio's flagship series. The Syphon Filter games were some of the best 3rd person shooters you could get on Playstation consoles. On the PSP, the SF games were arguably the best games you could get on the system period. Now granted, Bend closed the series with the final game, Logan's Shadow, but given that Bend went 3 years between their last vita game and the production of Days Gone, a prequel to the original Syphon Filter could have easily fit into the plans. A story of how Logan and Xing met and their beginnings in the Agency, maybe? As Unit 13 showed, a 3rd person shooter could work on the Vita, and given that Bend was the on-the-go maestros of shooters for Playstation consoles.....
Infamous: First Light - While there is rumor that there was an Infamous game on the concept table for the Vita, First Light could have been that. For those who bought this expansion to Second Son, you have my regards. This expansion wasn't bad, but not worth the price. However, as a Vita game, it would have been worth it. The criticisms for this expansion were for its short length (5 hour story/10 hours to 100%) and easy combat. Sounds like a Vita game to me (not that I wouldn't want more). Sucker Punch studios already had a history of porting games to the Vita with the help of Sanzaru games (Sly Cooper collection). With this, they could have given Fetch her own platform to stand on and fully flesh out her story. And again, "open-world" game on the Vita (which needed them).
Way of the Samurai - While I was tempted to go Onimusha: Dawn of Dreams here, I'm not sure that could have actually run on the Vita (criminally underrated game though). I'm also partial to Way of the Samurai's more grounded and realistic gameplay. This game is now seen as a hidden gem for the PS2, but anyone who played the game knew it was ahead of its time (hence the poor critic reviews on Metacritic, but good user reviews). This game was one of the original "choices affect your gameplay" and "branching storyline" games. Not to mention being able to customize over 40 different types of swords and a PvP versus mode and you have a game with a lot of replay-ability. Also, this game is from Acquire. The company has made many games for Sony and many handheld games for their portable systems. (NOTE: If you haven't watched the PCSX2 emulator version on YT, you should as it is a pretty good indictor of what could have been for the Vita).
What other games do you think realistically could have been made or even ported to the Vita and been met with success? (NOTE: I left off Final Fantasy: Type-0 because I still haven't gotten over the pain Sony did to the community with that one. But yes, that could have and should have been ported to the Vita for western audiences). (Addendum: As I was writing this, a friend texted me and let me know that Spike Chunsoft at one point had a Vita version of Way of the Samurai on the table and even had a teaser trailer for it.)
A collection of lists of top 25(ish) JRPGs by website user score
A couple of years ago, I took a quick look at top review scores in the genre (RIP GameRankings). Perspectives from outside this subreddit are always important, so I took another look around, this time from a general user score perspective. I built lists from GameFAQs, IMDb, Grouvee, and Metacritic. This comes with the usual caveats on user ratings with regards to astroturfing, review bombing, fan brigading, etc. A few notes here, first. The actual genre classification was the biggest sticking point. I cast a wide net, based on subreddit mood over the past few years. Generally speaking, if there has been any sort of substantial controversy here that a game should be included, I included it. NieR, Undertale, Yakuza, and some mobiles are among these, for example. Zelda, Metroidvanias, Monster Hunter, South Park, and Soulsborne games were not included. Games with very few ratings compared to the larger pool were also omitted (there weren't many of these). I included some duplicate ports/re-releases depending on how the site listed games. These are denoted with asterisks. In those cases, I pulled extras from further down the list (hence, the "25ish"). One exception here is the Kingdom Hearts series; I did not include every single re-release and remaster, as they would have unduly cluttered the IMDb and Grouvee lists. If there are any obvious databases I missed with datasets of this size (or there are corrections in general), let me know and I'll edit them in. I already passed over Giant Bomb, MobyGames, and VGChartz due to small datasets.
GameFAQs
Starting in 1995 as a site for guides and other game information, GameFAQs added personal game collections and ratings several years ago. Overall, I would expect ratings from such a site to lean positively toward longer games such as RPGs versus other games, but I'm not sure what kind of bias would be within the genre. Scores are out of five stars.
Rank
Game
Score
Number of ratings
1
Persona 4 Golden
4.59
6845
2
Chrono Trigger (NDS)
4.58
5619
*
Chrono Trigger (SNES)
4.57
6968
3
Xenoblade Chronicles
4.55
4881
4
Final Fantasy VI (SNES)
4.54
6294
5
Persona 5
4.54
5706
*
Persona 4
4.54
6611
6
Suikoden II
4.53
2854
7
Mother 3
4.52
1807
*
Xenoblade Chronicles: Definitive Edition
4.49
474
8
Final Fantasy VII
4.49
13599
9
The World Ends With You
4.48
4770
10
Lunar: Eternal Blue
4.48
594
11
Tales of Symphonia
4.47
4691
12
Rune Factory 4
4.46
2397
13
Skies of Arcadia
4.46
748
14
Panzer Dragoon Saga
4.46
761
15
Super Mario RPG: Legend of the Seven Stars
4.45
5136
16
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
4.45
640
17
Persona 3 FES
4.45
5540
18
Paper Mario: The Thousand-Year Door
4.45
4520
*
Final Fantasy VI Advance
4.43
2657
19
Tales of Vesperia (PS3)
4.43
712
*
Chrono Trigger (Final Fantasy Chronicles)
4.43
1125
20
Kingdom Hearts II
4.43
8789
21
Golden Sun: The Lost Age
4.42
2678
*
Tales of Vesperia (X360)
4.42
3858
22
Pokémon SoulSilver
4.41
6252
23
NieR: Automata
4.41
2378
*
Xenoblade Chronicles 3D
4.41
996
24
Pokémon X
4.41
15957
25
Fantasy Life
4.40
3165
IMDb
The well-known movie database has the second largest pool of ratings in this post. I don't know how long ratings have been around (or how far back video game pages go), but the database itself went to the web in 1993. Users are likely movie fans, which possibly gives Kingdom Hearts and Ni no Kuni a boost. Ratings are out of 10 stars.
Rank
Game
Score
Number of ratings
1
Persona 5 Royal
9.5
244
2
Chrono Trigger
9.5
2526
3
Final Fantasy VII
9.5
8676
4
Persona 4 Golden
9.4
652
5
Kingdom Hearts II
9.4
6518
6
Final Fantasy VII Remake
9.3
1541
*
Persona 5
9.3
1747
*
Persona 4
9.3
780
7
Suikoden II
9.3
342
8
Kingdom Hearts
9.2
6555
9
Xenoblade Chronicles
9.1
476
10
Persona 3 FES
9.1
449
11
Final Fantasy X
9.1
6424
12
Fairy Fencer F: Advent Dark Force
9.0
82
13
NieR: Automata
9.0
1669
14
Yakuza 0
9.0
709
*
Fairy Fencer F
9.0
83
15
Kingdom Hearts: Birth By Sleep
9.0
1345
*
Persona 3
9.0
650
16
Mother 3
9.0
308
17
Terranigma
9.0
170
18
Final Fantasy VI
9.0
2100
19
EarthBound
9.0
760
20
Yakuza Kiwami 2
8.9
252
21
Dragon Quest XI: Echoes of an Elusive Age
8.9
286
22
Undertale
8.9
1876
23
Fire Emblem: Awakening
8.9
776
24
Ni no Kuni: Wrath of the White Witch
8.9
686
25
Paper Mario: The Thousand-Year Door
8.9
699
Grouvee
A video game collection tracking/backlogging site going back to 2011, Grouvee uses the Giant Bomb wiki API. If there is any overlap with the backlogging fiends over at /patientgamers, this might be a similarly older crowd. Grouvee does not see as much traffic as Backloggery, but Backloggery does not appear have a database for user ratings. Ratings are out of five stars. This list required a minimum of 100 ratings, as per the site's sorting.
Rank
Game
Score
Number of ratings
1
Persona 5 Royal
4.79
153
2
Mother 3
4.63
386
3
Chrono Trigger
4.60
2475
4
Persona 4 Golden
4.60
1118
*
Persona 5
4.56
1777
5
Final Fantasy VI
4.54
1840
6
Kingdom Hearts HD 2.5 Remix
4.54
401
7
Trails in the Sky SC
4.51
143
*
Persona 4
4.50
969
8
Paper Mario: The Thousand-Year Door
4.47
1243
9
Suikoden II
4.46
323
10
Pokémon HeartGold/SoulSilver
4.45
2325
11
Final Fantasy VII Remake
4.45
468
12
Final Fantasy XIV: Heavensward
4.43
230
13
Persona 3 FES
4.42
917
14
Pokémon Gold/Silver
4.42
3991
*
Persona 3 Portable
4.42
623
15
Final Fantasy VII
4.42
3514
16
Final Fantasy IX
4.41
2122
17
Fire Emblem: Three Houses
4.41
629
18
Kingdom Hearts HD 1.5 + 2.5 Remix
4.40
243
19
NieR: Automata
4.39
1829
*
Pokémon Crystal
4.39
1551
20
EarthBound
4.38
1074
*
Persona 3
4.38
303
21
Skies of Arcadia
4.38
116
*
Final Fantasy X/X-2 HD Remaster
4.38
756
22
Dragon Quest XI: Echoes of an Elusive Age
4.37
329
23
Yakuza 0
4.36
816
24
Rune Factory 4
4.34
196
25
Final Fantasy Tactics
4.31
945
Metacritic
Rounding out this list of lists is the smallest pool, Metacritic. This critics' review aggregator launched in 1999. Metacritic weights their review scores, but I do not suspect the site user ratings to be anything more than a straight average. Scores are out of 10.
Developer:Ryu Ga Gotoku Studio Publisher:Sega Microsoft Store:Yakuza 0 Metacritic Review Score: 85% Metacritic User Score: 85% Initial Release Date:March 12th 2015 Install Size:26.21GB Category:Action & Adventure About: *The glitz, glamor, and unbridled decadence of the 80s are back in Yakuza 0. Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. Play as Kazuma Kiryu and discover how he finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered. Then, step into the silver-toed shoes of Goro Majima and explore his “normal” life as the proprietor of a cabaret club. Switch between three different fighting styles instantaneously and beat up all manner of goons, thugs, hoodlums, and lowlifes. Take combat up a notch by using environmental objects such as bicycles, sign posts, and car doors for bone-crunching combos and savage take-downs. Fighting is not the only way to kill time in 1988’s Japan: from discos and hostess clubs to classic SEGA arcades, there are tons of distractions to pursue in the richly detailed, neon-lit world.
Achievements:
Achievement
Description
Gamerscore
Where It All Began
Obtain all other achievements.
60
Stuff of Legend
Complete the main story on Legend difficulty.
50
President Kiryu
Get started with Real Estate Royale.
15
The Promised Land
Get 100% share in any area.
15
The Glamorous Life
Purchase the most expensive property.
15
A Host of Hostesses
Get started with Cabaret Club Czar.
15
Talk of the Town
Get over 1,000 fans in any area.
15
You're Still Number One
Max out the level of a platinum hostess.
15
Half the Battle
Get over 50% on your Completion List.
15
Perfectionist
Get 100% on your Completion List.
50
Tell Me a Story
Complete 10 substories.
15
Hero of the Story
Complete 40 substories.
15
Story of My Life
Complete all substories.
15
High Roller
Spend one billion yen.
15
Make It Rain
Throw away money on the street.
15
Worked Hard for the Money
Throw away a total of five million yen.
15
Who Ya Gonna Call?
Pick up a telephone card.
15
...I Did It for the Achievement
Watch a racy video.
15
Lucky Star
Get a top-grade item from a Dream Machine.
15
Training in Style
Complete one training mission with each master.
15
A Wise Investment
Purchase ten or more abilities.
15
Master of Style
Obtain all abilities for every style.
25
Whip It Good
Get five or more play bonuses fighting a single enemy.
15
Mr. Shakedown Takedown
Defeat Mr. Shakedown for the first time.
15
Welcome to the Jungle
Get the best weapon search results report.
15
Eye of the Dragon and Tiger
Obtain all equipment parts.
15
Prizefighter
Defeat 30 or more opponents in Endless Rout.
15
What a Player
Play every minigame.
15
Call Me
Go on a date with a girl you met at the telephone club.
For Yakuza 0 we decided to split the discussion logs between the two characters for better discussion. Remember, in the discussion threads we ask if you could respect that not everyone will be on the same page in the storylines. We ask if you could use spoiler tags when talking about things happening in the story/game. Don't be that guy, posting intentional spoilers will lead to a ban!. To use a spoiler tag either use the handy dandy fancy editior bar or for us old fashioned Redditors or those on mobile, use
We didnt forget about the contest! THIS thread will be your entry into the contest for a brand new Xbox One X with two weeks Game Pass Ultimate! Again this is sponsored by Xbox Game Pass and for the express use of this contest! This contest is US only unfortunately. You all voted loud and clear for random comment so to enter, post a comment down below to enter and we will randromly draw a lucky member on March 31st before we start our next GotM!!! Good luck all and cant wait to read what you all think of Yakuza 0!
BACKGROUND Hello, Patient Gamers. Recently, I was watching YouTubers like PushingUpRoses discussing old adventure games and it reminded me of this classic genre. For those of you too young to appreciate the golden age of adventure games, I’m not referring to Action Adventure games like The Last of Us or platformers like Donkey Kong Country Returns, or FPS puzzle games like Portal or the Witness (I bring these up as they are often listed as “adventure” games on sites like MetaCritic or AdventureGamers). No, I am referring to “graphic adventure games,” a concept developed as early as 1980 wherein you control a character who solves puzzles (usually inventory- and dialogue-based) and explores areas to advance a story. They come in many flavors, like weird interactive movies and FMV games, but typically the best known are the point-and-click adventures of the 80’s and 90’s. Why should anyone like adventure games? Well, excuse me for waxing nostalgic, but back in the day, most games did not have much of a story. A game like Super Mario or Zelda would focus on action and maybe some pretense of a framing device would exist in the manual. For most games, the story was an afterthought and the “ending,” if there was one, often lacked reward or impact (eg, “CONGRATULATIONS! YOU WON!”). Perhaps in the late 80’s you’d have a Final Fantasy or Dragon Quest or Phantasy Star that could give you the steady narrative you’re after, if you’re lucky, but for really feeling like part of that universe, you’d have to play an adventure game. I started my love of adventure games with my love of Star Wars and video games. This naturally led me, in 1997, to the LucasArts catalog, which (shockingly enough) also had a large collection of non-Star Wars games that seemed promising. I was particularly interested in the catalog’s description of Curse of Monkey Island as being “hilarious.” Most games for consoles back rarely showed humor! Obviously, I was late to the party--adventure games lost their way around 1999/2000-- but the large back catalog that existed in the late 90's ended up being a bonus, especially since the older games were, by then, available in inexpensive anthology collections. I immediately fell in love with the humor; LucasArts had great writers like Tim Schafer and Dave Grossman. I loved the art and animation; LucasArts took a lot of cues from Looney Tunes and Chuck Jones, especially on games like Day of the Tentacle and Sam & Max Hit the Road. I loved the emphasis on exploration and dialogue as opposed to repetitive action. I loved that there was no risk of death or getting stuck (very important during the frustrating days of Nintendo Hard and buggy game design). I loved that these games actually had interesting characters and satisfying endings. The other big player in classic adventures was of course Sierra, famous for the “Quest” series of games (King’s Quest, Space Quest, Police Quest, et al) and Leisure Suit Larry, among others. If LucasArts was like Looney Tunes, Sierra was like Disney, with a focus less on characters, dialogue, and humor, and more on epic stories, sumptuous graphics, and fantastic environments. Quality of games depended heavily on who was writing them, with standouts like Jane Jensen, Christy Marx, and Lori Cole being among my favorites [edit]. Unlike LucasArts games, it was possible (and likely) to die or get stuck in Sierra games. GAME HIERARCHY AND SELECTION I’ve dug through every website, every review tracker, every source I could find to pick out my top choices for adventure games. It seemed to me to be unfair to put games like Secret of Monkey Island next to games like The Walking Dead as they don’t share the same production values, so I separated them into eras. Each era has games I consider to best represent that time period (my "A Tier") plus a few honorable mentions (my "B Tier"). It’s not an exhaustive list, and if you’re an adventure game fan you may wonder why I don’t include certain games. I’ll even skip entire series, especially if I don’t feel like they're appreciable by a modern gamer. If I miss a title that you legitimately think is a top tier contender, I’m sorry. For this series, I’m skipping text-only adventure games (Zork 80 Days), visual novels (Steins;Gate, Fate/Stay Night), and any game that delves too far into action (eg, the Yakuza series). I wasn’t sure whether or not to include games like Phoenix Wright, Professor Layton, or the cult classic Snatcher, as they closely resemble visual novels instead of graphic adventures. On to the list! PART ONE: 1989-1990. EGA Graphics in 16 Colors. I was never into games earlier than this era. LucasArts developed the SCUMM engine in 1987 with Maniac Mansion and Sierra came out with its “Sierra Creative Interpreter” in 1988 with King’s Quest 4. Both engines would be used for almost all of their respective games throughout the 80’s and 90’s, albeit constantly updated, until around 1997/98 when both companies switched to 3D graphics engines. For this reason, the engines are representative of an era of gaming, and each update came with a distinct, if small, evolution in the adventure game genre. When these design engines died, so did the creation of new adventure games. Anyway, at their introduction, these engines could display graphics at a whopping 320 by 200 pixels (compared to the previous 160x200) in EGA graphics and 16 colors, but not sound cards. By the end of their lifespan, the engines could handle sound cards with fully-voiced sound, 800x600 SVGA graphics in 16-bit colors, and even some pre-rendered 3D. I imagine by then the code was held together with masking tape and shoestrings. Most of these games were later released in 256 colors for VGA graphics cards with full MIDI sound. I will also list where you can legitimately obtain each game.
4 : Conquests of Camelot (Sierra, 1989)-- this game doesn’t have nearly the reputation or sales figures of its contemporaries like Leisure Suit Larry 3 or King’s Quest IV or V, but it’s a dark horse of Sierra games. I attribute its quality to the writing of Christy Marx of “Jem and the Holograms” fame. The story and gameplay are far more linear than the meandering of King’s Quest, and the dialogue and graphics are markedly improved. The puzzles are not nearly as complex, and you’re far less reliant on a guide than in previous Sierra titles. By the time I played this game it was already 15+ years old but enjoyed it. I love the locations you visit and the aforementioned dialogue. The action sequences are clunky but I can forgive them, because how can you have a game about knights without swords? Plus you can turn down the difficulty in the settings. Can be purchased from GOG.
3 Quest for Glory II: Trial by Fire (Sierra, 1990). Sequel to the much-beloved Quest for Glory, this game has a real Arabian Nights vibe going on. In any Quest for Glory game, you play the same hero and you’re traveling around an open world engaging in side quests and ultimately solving the main narrative. You get to pick a class (fighter, mage, or thief) and each has its own side missions. I have fond memories wandering around the city, gathering clues and speaking to an unusual cast of characters. The story is fun, reminds me of Aladdin which came out a year or two later. Interestingly, you can import a character from the previous game along with their stats! I’ve played two versions of this and recommend the VGA version made by AGDI in 2008 for its anti-frustration features and improved interface. Better graphics, better combat, less getting lost. The original version is available on GOG.
2 Quest for Glory: So You Want to Be a Hero (Sierra, 1989). If I had one I had to have the other! Like its sequel, you play a hero engaging in side quests and combat before tackling the main narrative. Unlike its sequel, this game takes place in a Grimm’s fairy tale, and has an atmosphere reminiscent of the Black Forest. There’s less dialogue than the sequel, but it’s a lot more densely packed and easier to navigate. Most gamers swear by the EGA version for nostalgia sake, but I recommend the more approachable VGA version from 1992. All Quest for Glory games are purchasable on GOG.
1 The Secret of Monkey Island (LucasArts, 1990). The grandaddy of OG adventure games. Sure, there were plenty before, better-selling ones to boot, but this game’s legacy outpaces other titles. So many gamers and game designers have pointed to this game as inspiration for them. Atmosphere is great, and the music by Michael Land is memorable, but the key point here is the humor. No, it’s not the first “funny” video game, but it’s the first to earn legit laughs from me. Simple controls, a pretty tight narrative, and (usually) fun puzzles help out, but this game shines on characters and atmosphere. Easiest way to play this is probably the Special Edition released in 2009. It’s available on Steam, and if you don’t like the improved graphics or voice acting, you can switch back to the 256 color version with the touch of a button. Strongly recommended.
Honorable mentions:
The Colonel’s Bequest (Sierra, 1989. “Killer” atmosphere but I personally find the design frustrating. Lacks focus, but a lot of people adore this game despite one-dimensional characters)
Indiana Jones and the Last Crusade (LucasArts, 1989, fun moments but lacks polish. Love going into that Nazi castle, also the Grail temple, also punching Hitler)
Loom (LucasArts, 1990), I prefer the FM-TOWNS version. Some people hate how slow and dreamlike this game is, but that’s what appeals to me about it. Very simple interface based on... music! Hope you like Tchaikovsky)
PART TWO: 1991-1993. VGA Graphics in 256 Colors Computer tech advanced rapidly through the early 90's. During this period, 1.44 MB floppy disks were replaced with 650 MB CD-ROMs, allowing for much larger games (though, due to lack of disk space and graphic hardware, this was mostly limited to adding voices and sound effects to games). Game design principles stayed mostly the same but became more polished. This is arguably a high water mark for the era of graphic adventures.
6 King's Quest VI: Heir Today, Gone Tomorrow (Sierra, 1992). Inarguably the best King's Quest title based on fan feedback. You don't need to play any others to figure this one out. You play as Prince Alexander looking for the love of his life (who he met once, for ten seconds) in a faraway mysterious land. You explore fantastic locales, from a beachy Arabian island to an Alice-in-Wonderland-esque land to a mysterious forest and a towering city on a cliff reminiscent of Greek mythology, and there are rumors of even more lands hidden in the mists... The writing is by Jane Jensen, a big step up from Roberta Williams' earlier efforts. The story is far more focused than it was in King's Quest V, and the characters are more believable. I even like the music. It's not terribly linear so you'll meander a bit and for that reason, it may feel unfocused but you'll eventually get to the ending (though you may die a few times along the way). Speaking of endings, there are two paths, a shorter one with a weaker ending and a longer one requiring additional, harder puzzles that leads to a better ending. Voice acting is hit-or-miss but fortunately mostly hit, especially Alexander and the narrator. One of my favorite Sierra titles, and it's available on GOG.
5 Sam & Max Hit the Road (LucasArts, 1993). Based on the irreverent, sardonic comic book series by longtime LucasArts collaborator Steve Purcell, in this game you play as... well, Sam & Max, two vigilante private investigators with questionable motives and a love of cheesy Americana and pop culture ephemera. As the title suggests, you're on a road trip across America visiting all the tourists traps along the way. No, wait! You're on the tail of a missing bigfoot, long frozen in a block of ice at a local carnival. I love the sarcastic humor in this game. There's so much about Sam & Max that's surreal and countercultural, like a 1970's underground comic, but it gets toned down a bit in this game (you know, for the kids). You still commit acts of gruesome violence of course. Everything is well-animated and hilarious. There's only one version of this game, and it's available on GOG.
4 Indiana Jones and the Fate of Atlantis (LucasArts, 1992). Probably the best Indiana Jones game ever made (sorry, "Young Indiana Jones and the Instruments of Chaos" for Sega Genesis). In most Indiana Jones games, you play as Indy jumping, whipping, and firing his gun past a parade of Nazis and non-European stereotypes. But this is far closer to the movies-- there's dialogue and exploration, real adventure here, not mindless action. The prologue alone is classic Indy. The game is designed by Hal Barwood who did a lot of "okay" adventure movie writing in the 70's. But a decent writer for film makes for an excellent writer for games, because he knocks this one out. Your path is pretty linear, and the dialogue is pretty straight-forward compared to the funnier LucasArts games, but the puzzles and setpieces are phenomenal. As expected, you travel all over the globe looking for clues and (spoiler) you do eventually find Atlantis. What everyone remarks on in this game is the split path system: you can choose to play the second act of the game with your new team mate, or you can choose more challenging puzzles, or you can pick the path with the most fights (note the combat system is keypad based and nothing to write home about). Each path has similar locations but different order and circumstances. In the team path, you may use your partner to distract someone, whereas in the "fists" path, you're more likely to punch your way out. There are some locations you'll visit on two of the paths but not the third. There are also puzzles with multiple solutions, so there's plenty of replayability. There's only one version of this game, and it's available on GOG.
3 Gabriel Knight: Sins of the Fathers (Sierra, 1993). High water mark for Sierra. Gone are the days of frustrating puzzles and poor writing! A deep, dark, atmospheric game with so much detail in the backgrounds. You play as the titular Gabriel Knight, a skeezy writer in New Orleans attempting to find out information on the mysterious Voodoo Murders that have been happening. Maybe along the way he can discover something about his family's past. All-star cast of voice actors here starring Tim Curry, Leah Remini, Mark Hamill, Michael Dorn, and plenty others you know from cartoons and movies. Far more gritty and "adult" than previous titles, but still enormously fun to play through. One or two puzzles may demand a walkthrough or guide. I do NOT recommend the 25th Anniversary edition. You're far better off buying this game on GOG in its original glory.
2 Day of the Tentacle (LucasArts, 1993). Famously absurd game. A real A-Team of talent: Tim Schafer is writing, Peter Chan is designing crazy characters and backgrounds, Peter McConnell and Michael Land and Clint Bajakian doing the music. And it's funny! Not sure what today's audiences think of 90's sarcastic humor, but it's so surreal and absurd that I find it timeless, just like classic cartoons. This game is a follow-up to Maniac Mansion (which, IMO, didn't age as well) but you don't need to know that game at all to appreciate this one. Your characters are nebbish dweeb Bernard, wistful lunatic Laverne, and scruffy roadie Hoagie as they attempt to stop the deranged Purple Tentacle from taking over the world. Insane animations on this one. I recommend buying the remaster from 2016, though I don't agree with all their artistic choices.
1 Monkey Island 2: LeChuck's Revenge (LucasArts, 1991). Holy moly, what a game. I hear this game and immediately think of the amazing backgrounds by Peter Chan, looking like something out of a Chuck Jones cartoon (see: the work of Maurice Noble). I then think of the music by Michael Land and Peter McConnell and Clint Bajakian, brought to life by the iMuse system (it changes subtly each area you're in!). A much darker game tonally than its predecessor, also a much more detailed one, with larger-than-life characters, complex puzzles, and of course, piratey mischief. As Guybrush Threepwood, you do all sorts of terrible things to people in this game and it's amazing. You're in search of a legendary treasure and there are several islands to visit, each with its own "feel," from the laid-back Booty Island to the anarchic Scabb Island. The ending is infamous and I won't discuss it here, but this is absolutely a must-visit game. I recommend the 2010 Special Edition of this game, it's got voice acting and a more navigable interface as well as sharper graphics.
Honorable mentions:
Star Trek: Judgment Rites(Interplay, 1993). Finally, a non-LucasArts or Sierra game. I love Star Trek and this game is the closest I've come to the Star Trek "experience." Most Star Trek games have emphasis on ship combat or action, and while some of that is here as well, it's mostly dialogue and puzzle solving. It is, however, rather difficult, but not overly frustrating. You have several "missions" or "episodes" that you do, along with an overall plot, and typically there are several ways to "solve" a mission and still retain full points. Much improved, IMO, from the Star Trek: 25th Anniversary adventure game from 1991. May be too frustrating and inaccessible for non-Star Trek fans.
Space Quest IV: Roger Wilco and the Time Rippers (Sierra, 1991). Probably one of the best Space Quest titles. The intro is extremely lush and there are some great setpieces here, but the puzzle design is frustrating with some odd mechanical issues. I recommend this for anyone who loves adventure games but don't make this your first one!
Conquests of the Longbow (Sierra, 1991). I love this game, I love replaying it, but I can understand it's not for everyone. You kind of have to know exactly where you're going and how to play. With that in mind, it's a fun, epic story based on Robin Hood written by Christy Marx. There's also some funny background throwaway dialogue by Josh Mandel. Not as cohesive or detailed as King's Quest VI, but I do love the locations you visit and the story is wonderful. Depending on how well you do and how chivalrous you behave, the ending can change, which is a lot of fun. Totally surpassed my expectations.
CONTINUED IN PART TWO Edit: References to certain persons being "among the earliest" of their demographic in their respective field have been stricken. It won't be mentioned again. Edit 2: Added link. Edit 3: More links If you don't like adventure games, why did you click this post? Why abuse a genre just because you don't like it? Why comment at all?
Was gaming a lot more grimer, darker and adult-themed? Warning: It's going to be a rant.
EDIT: obviously, a lot grimer*... sorry Before saying anything, I want to clarify what this post IS NOT going to be:
a dissertation about old times being better;
a claim by which there are no dark and adult-oriented games nowadays;
a monologue
What I hope is going to be:
a summary of IF and WHAT is different in developers' minds when creating a videogame according to all of you;
how dark games manage to make their way into the market nowadays;
a debate
Now. I've personally witnessed a good portion of modern gaming, starting a bit late with the Game Boy and never losing sight of the industry again when bought a PS1. I've been playing for most of my life and this sure as hell is one of my biggest passion -- so much so that there are very few popular game series that I have yet to play. And I really feel like the gaming industry shifted from a grimer and darker style of writing and visual presentation to a more classic one, derived from TV shows and mainstream medium. This thought crossed my mind so many times in the last few years that at some point I began to write down lots and lots of notes on how gaming has been changing as a whole; it's now an habit of mine to be always playing two games at the same time: one from the past and one that is fairly recent, and I try my utmost best to choose similar genres / plots / characters. For example: if I bought Yakuza, I would also be playing Shenmue; if I bought Persona 5, I would also be playing Digital Devil Saga; if I bought Pokémon Sword, I would also be playing Pokémon Red; if I bought Red Dead Redemption 2, I would also be playing Max Payne and the list goes on and on and on. And no matter how compelling, strong, thrilling and mature they are, the way they scrutinize and review social/political/human issues, it doesn't remotely feel the same. Again: I've been playing both old and new games, I'm not a victim of nostalgia; I'm really just detecting how old games approached certain themes so much better than newer ones. The Last of Us II is a good example of extraordinary good themes turned not-so-well discussed (imho). In the old games I've been playing recently, I see so much time dedicated to let characters speak, express themselves and for stories to unfold and reveal their true meaning. Today, I see things done as soon as possible, always searching for a thrilling experience, always rushing for that critical moment, without actually building it. Be warned: it's entirely possible that I've actually had the luck of playing the best of old games, thus if they're masterpiece, that's an honor of their own and doesn't really compare to the standards of the industry of the time. Nevertheless, I feel like this is a good moment and opportunity to ask this to all of you and to embrace your opinions. Meanwhile, I want you to look at the following links: Metacritic's best games of 1998 Metacritic's best games of 2001 Metacritic's best games of 2005 Metacritic's best games of 2010 Metacritic's best games of 2014 Metacritic's best games of 2018
November 2019 Humble Monthly Discussion Post / Overview
This is an overview and discussion post of this month's bundle, including current and historical lowest Steam prices, review scores from Steam and Metacritic, trading card eligibility, how long the main story takes to beat and what platforms the game is available for. November Humble Monthly :
All games and prices are Steam unless stated otherwise. These results do not include December's Early Unlocks Total Bundle Worth (Usual Steam Store Price): £184/$240(approx.) Total Bundle Worth (Lowest ever Steam Store Price): £100/$130(approx.) Average review score : 85% (Very positive) December Early Unlock's
[Amazon.ca] Yakuza 6: The Song of Life – Essence of Art Edition – $14.99 (also @ EB Games)
Link: https://www.cdndeals.ca/amazon-ca-yakuza-6-the-song-of-life_-essence-of-art-edition_-14-99-also-eb-games/ Price: $14.99 Discount: 73% Retailer: Amazon.ca Heya, folks! The game looks to be on sale again at Amazon. Both Amazon and EB Games have the special “Essence of Art Edition” for * Yakuza 6: The Song of Life * on sale for ** $14.99 ** . It’s been this price before around March (and at that time, that was the lowest it’s been) and a couple more times after that, and stock sold out pretty quickly on Amazon almost every time.
Amazon product: Yakuza 6: The Song of Life – Essence of Art Edition – PlayStation 4 Customer Reviews: I’m a big fan of the series. 4 is my favourite, I’d place 6 in second or third interchangeable with kiwami. Some things are better like the seamless world design, and other things not so much, like the character upgrades. It kind of lacks content imo, but makes up for it with a good clan creator mode. The story really needs you to suspend disbelief sometimes, and it has really high highs and low lows. It’s a game for Kiryu fans, as he plays a bigger part than ever, if that makes sense. I’d recommend this game even for people who never played a Yakuza before. All of them are fantastic as standalones, as the story and world are very inviting. Image: ![](https://images-na.ssl-images-amazon.com/images/I/51XxwKN2rJL._AC_.jpg) Link: https://www.amazon.ca/dp/B074XPKMVZ/ref … YIK6Y9EEQB
I didn't make this post to hate on or show disdain for GamePass. I'll admit up front I despise GamePass and am not a fan of the strategy MS is taking. However, my point in this post is to find out what the XB community thinks about the potential value of GamePass as it exists right now. I genuinely want to know how the XB community feels about it, regardless of how I feel. So, the question stands. What does GamePass mean to you? Is it worth it? Did it factor into your decision to buy an XB1 and/or buying an Xbox Series X? Is GamePass full of great games worth playing, just a few good games in an ocean of mediocre titles, or just mostly forgettable games that you would have never played if not for GamePass? Or, has GamePass allowed you to find rare gems that you would never have found otherwise? Below are the vast majority of GamePass games (I only counted XB1 games on GamePass, not BC or PC games) along with their respective meta review scores (combined average review score). My source was MetaCritic and I used the review scores for only the XB1 versions of each game. I've highlighted all scores 85% or higher as well as Xbox exclusive titles. To break it down, 33 games were rated 85% or higher, while 34 games were below 70%. - The Surge 2 - 78% Metascore - Red Dead Redemption 2 - 97% Metascore - Kona - 71% Metascore - DayZ - 56% Metascore - Overcooked 2 - 81% Metascore - Bleeding Edge - 67% Metascore - Moving Out - 78% Metascore - The Long Dark - 76% Metascore - Streets of Rage 4 - 83% Metascore - Deliver Us The Moon - 76% Metascore - Totally Reliable Delivery Service - 63% Metascore - Football Manager 2020 - 84% Metascore - Journey to the Savage Planet - 76% Metascore - Ace Combat 7: Skies Unknown - 79% Metascore - Yakuza Kiwami - 81% Metascore - NieR: Automata - Become As Gods Edition - 90% Metascore - #IDARB - 77% Metascore - A Plague Tale: Innocence - 83% Metascore - Absolver - 62% Metascore - Afterparty - 75% Metascore - Age of Wonders: Planetfall - 85% Metascore - Alien: Isolation - 78% Metascore - ARK: Survival Evolved - 69% Metascore - Ashes Cricket - 79% Metascore - Astroneer - 73% Metascore - Bad North: Jotunn Edition - 65% Metascore - The Banner Saga 3 - 88% Metascore- Batman: Arkham Knight - 85% Metascore - Battle Chasers: Nightwar - 84% Metascore - Black Desert - 75% Metascore - Blair Witch - 67% Metascore - Blazing Chrome - 82% Metascore - Bloodstained: Ritual of the Night - 84% Metascore - Bridge Constructor Portal - 78% Metascore - Brothers: A Tale of Two Sons - 81% Metascore - Children of Morta - 80% Metascore - ClusterTruck - 69% Metascore - Costume Quest 2 - 65% Metascore - Crackdown 3 - 60% Metascore - Creature In The Well - 78% Metascore - Darksiders III - 69% Metascore - Dead By Daylight: Special Edition - 58% Metascore - Dead Cells - 91% Metascore - Dead Island Definitive Edition - 67% Metascore - Dead Rising 4 - 72% Metascore - Death Squared - 80% Metascore - Descenders - 77% Metascore - Devil May Cry 5 - 87% Metascore- DiRT 4 - 86% Metascore - DiRT Rally 2.0 - 82% Metascore - Dishonored 2 - 88% Metascore - Disneyland Adventures - 67% Metascore - DOOM - 87% Metascore - eFootball PES 2020 - 82% Metascore - Enter the Gungeon - 85% Metascore - Everspace - 84% Metascore - F1 2018 - 84% Metascore - Farming Simulator 17 - 65% Metascore - Felix the Reaper - 69% Metascore - Final Fantasy XV - 83% Metascore - For The King - 87% Metascore- Forza Horizon 4 - 92% Metascore - Frostpunk: Console Edition - 84% Metascore - Gears 5 - 84% Metascore - Gears of War 4 - 84% Metascore - Giana Sisters: Dream Runners - 32% Metascore - Goat Simulator - 53% Metascore - Guacamelee! 2 - 85% Metascore - Halo 5: Guardians - 84% Metascore - Halo Wars 2 - 79% Metascore - Halo Wars: Definitive Edition - 81% Metascore - Halo: Spartan Assault - 53% Metascore - Halo: The Master Chief Collection - 85% Metascore- Hellblade: Senua's Sacrifice - 88% Metascore - Hello Neighbor - 42% Metascore - Hollow Knight: Voidheart Edition - 90% Metascore - Human: Fall Flat - 73% Metascore - Indivisible - 82% Metascore - Jump Force - 61% Metascore - Killer Instinct: Definitive Edition - 86% Metascore - Kingdom Come: Deliverance - 68% Metascore - Kingdom Hearts III - 80% Metascore - Life Is Strange 2 - 79% Metascore - Lonely Mountains: Downhill - 79% Metascore - Marvel VS. Capcom: Infinite - 77% Metascore - Max: The Curse of Brotherhood - 72% Metascore - Mega Man Legacy Collection 2 - 72% Metascore - Metal Gear Solid V: The Phantom Pain - 95% Metascore - Metal Gear Survive - 62% Metascore - Metro Exodus - 82% Metascore - Middle-Earth: Shadow of War - 81% Metascore - Minecraft - 88% Metascore- Monster Hunter: World - 90% Metascore - Moonlighter - 84% Metascore - Mortal Kombat X - 86% Metascore - MudRunner - 72% Metascore - Mutant Year Zero: Road to Eden - 80% Metascore - My Friend Pedro - 76% Metascore - My Time at Portia - 73% Metascore - NBA 2K20 - 80% Metascore - Neon Chrome - 72% Metascore - Ori and the Blind Forest - 88% Metascore- Outer Wilds - 85% Metascore - Oxenfree - 78% Metascore - Pathologic 2 - 64% Metascore - Payday 2: Crimewave Edition - 65% Metascore - Pillars of Eternity: Complete Edition - 86% Metascore- Playerunknown's Battlegrounds PUBG - 85% Metascore - Quantum Break - 77% Metascore - Rage 2 - 72% Metascore - Rare Replay - 84% Metascore - ReCore - 63% Metascore - Remnant: From the Ashes - 81% Metascore - Resident Evil: Revelations - 78% Metascore - RiME - 82% Metascore - Riptide GP: Renegade - 75% Metascore - Rise & Shine - 66% Metascore - Riverbond - 67% Metascore - Rocket League - 87% Metascore - Rush: A Disney/Pixar Adventure - 68% Metascore - Ryse: Son of Rome - 60% Metascore - ScreamRide - 71% Metascore - Sea of Thieves - 69% Metascore - Shadow Tactics: Blades of the Shogun - 85% Metascore - Shadow Warrior 2 - 78% Metascore - Sniper Elite 4 - 81% Metascore - State of Decay 2 - 66% Metascore - State of Decay: Year One Survival Edition - 72% Metascore - Stellaris: Console Edition - 81% Metascore - Subnautica - 81% Metascore - Sunset Overdrive - 81% Metascore - Super Lucky's Tale - 64% Metascore - Superhot - 83% Metascore - Surviving Mars - 76% Metascore - Supermarket Shriek - 76% Metascore - Sword Art Online: Fatal Bullet - 72% Metascore - Tacoma - 79% Metascore - Tekken 7 - 81% Metascore - Terraria - 84% Metascore - The Banner Saga - 76% Metascore - The Elder Scrolls Online - 77% Metascore - The Escapists 2 - 77% Metascore - The Flame In The Flood - 74% Metascore - The Gardens Between - 81% Metascore - The Outer Worlds - 85% Metascore - The Turing Test - 80% Metascore - The Witcher 3: Wild Hunt - 90% Metascore - theHunter: Call of the Wild - 83% Metascore - Untitled Goose Game - 81% Metascore - Void Bastards - 75% Metascore - Wasteland 2: Director's Cut - 77% Metascore - We Happy Few - 64% Metascore - What Remains of Edith Finch - 92% Metascore - Wolfenstein: Youngblood - 68% Metascore - Wolfenstein II: The New Colossus - 88% Metascore - World War Z - 73% Metascore - Yakuza 0 - 90% Metascore - Zoo Tycoon: Ultimate Animal Collection - 70% Metascore
u/Pahlan and u/Ferrumn have posted their progress on the Ultimate Challenges we introduced back in February. The idea with those is that everyone who wants to can note their point total in their "Year in Review" posts, so that we can make a leaderboard and see who has the most points (and if anyone actually got all 66 points). Regardless, I think it's a nice idea to now look at our progress as we've reached the halfway point of a very weird 2020. Here's my progress so far. Resist the urge to splurge | Tier 1 I am at 17 additions so far, so it's not looking like I'll get any points here at the end of the year. If any of you actually finish the year at Tier 3, I'll give you a digital handshake. That moment, when your name is "Quinn" | No Tier Didn't play any games starting with F. I am however playing Far Cry 5 currently and might start F.E.A.R. this year just for this challenge. One free afternoon is all you need | Tier 3 One of the easier challenges on here. Beaten Injustice: Gods Among Us, Minit and, just recently, Orwell, among others. Blow off the dust | Tier 2 I think the oldest purchased game I have is Saints Row: The Third, which I bought in 2015, so I need to beat that still. I did however beat Half Life 2, HL2: Episode One and HL2: Lost Coast. Also: SOMA, Ryse: Son of Rome and Witcher 3: Blood and Wine. Achievement hunter | Tier 3 I got all achievements in SOMA (10/10). Fresh out of the box | Tier 3 At the time I posted this, the two newest games were My Friend Pedro and Overcooked 2 and I've beaten both. What's all the fuss about? | Tier 3 I've beaten Half-Life 2, which has a 96 Metacritic rating. Well deserved! Don't judge a book by its cover... and a game by its Metacritic rating | Tier 1 Beaten Ryse: Son of Rome, which apparently has a 61 Metacritic rating. I'm never gonna give you up! | Tier 3 Easy! I had so many to choose from, it was inevitable that I would get this one. Witcher 3: Blood and Wine took me eight months to beat, Detroit: Become Human took me and XCOM 2 about 3+ years. Hello there, stranger! | Tier 2 Pokémon Sword was my first ever in the series. Also beat Overcooked 2 and have yet to play Overcooked, which would get me to Tier 3. Older than civilization itself | Tier 2 Half Life 2 was released in 2004. Master of all platforms | Tier 3 Blair Witch on Xbox, Detroit: Become Human on PS4, Half-Life 2 on PC and Pokémon Sword on Switch. Tier 4, anyone? Be loyal | Tier 3 Beat 12 games on PC. I'm loyal alright. It's been 84 years | Tier 2 XCOM 2 took 32 hours but if I can ever beat Persona 5, that'll be easily longer than 50+ hours. Mommy, I'm scared | Tier 3 I've beaten Blair Witch and SOMA. SOMA is listed as survival horror, so I'll let it count. Also, the games was scarier than almost any other horror game I've ever played, so it'll definitely count. Real life? What's that? | Tier 2 I've beaten Witcher 3: Blood and Wine and Pokémon Sword. I'm playing Yakuza 0 currently, would that count? If not, Persona 5 will hopefully be beaten this year as well. No days off | Tier 1 Only beaten games in 5/7 months so far, so I'll finish at Tier 2. The unique and not-so unique protagonists | Tier 3 Minit has a non-human protagonist. Detroit: Become Human has three of them. Hello, old friend | Tier 3 XCOM 2, Half Life 2 and Deponia Doomsday. What's on the agenda | Tier 1 I've realized that the new monthly genre list hasn't been updated into the monthly post when I read this challenge. With the *new* list (look at sidebar for reference), I'm at 2/6. Stay active | Tier 2 I've made 4 so far I believe. The Backlog King! | Tier 1 I've beaten 19 games. If I continue at this pace, Tier 3 should be just about achievable but I think I'll end at Tier 2 with university starting in OctobeNovember. _________________ So I'm at a total of 47/66. Better than I thought actually. Hoping to end up at 50, but we'll see :)
Developer:Ryu Ga Gotoku Studio Publisher:Sega Microsoft Store:Yakuza 0 Metacritic Review Score: 85% Metacritic User Score: 85% Initial Release Date:March 12th 2015 Install Size:26.21GB Category:Action & Adventure About: *The glitz, glamor, and unbridled decadence of the 80s are back in Yakuza 0. Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. Play as Kazuma Kiryu and discover how he finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered. Then, step into the silver-toed shoes of Goro Majima and explore his “normal” life as the proprietor of a cabaret club. Switch between three different fighting styles instantaneously and beat up all manner of goons, thugs, hoodlums, and lowlifes. Take combat up a notch by using environmental objects such as bicycles, sign posts, and car doors for bone-crunching combos and savage take-downs. Fighting is not the only way to kill time in 1988’s Japan: from discos and hostess clubs to classic SEGA arcades, there are tons of distractions to pursue in the richly detailed, neon-lit world.
Achievements:
Achievement
Description
Gamerscore
Where It All Began
Obtain all other achievements.
60
Stuff of Legend
Complete the main story on Legend difficulty.
50
President Kiryu
Get started with Real Estate Royale.
15
The Promised Land
Get 100% share in any area.
15
The Glamorous Life
Purchase the most expensive property.
15
A Host of Hostesses
Get started with Cabaret Club Czar.
15
Talk of the Town
Get over 1,000 fans in any area.
15
You're Still Number One
Max out the level of a platinum hostess.
15
Half the Battle
Get over 50% on your Completion List.
15
Perfectionist
Get 100% on your Completion List.
50
Tell Me a Story
Complete 10 substories.
15
Hero of the Story
Complete 40 substories.
15
Story of My Life
Complete all substories.
15
High Roller
Spend one billion yen.
15
Make It Rain
Throw away money on the street.
15
Worked Hard for the Money
Throw away a total of five million yen.
15
Who Ya Gonna Call?
Pick up a telephone card.
15
...I Did It for the Achievement
Watch a racy video.
15
Lucky Star
Get a top-grade item from a Dream Machine.
15
Training in Style
Complete one training mission with each master.
15
A Wise Investment
Purchase ten or more abilities.
15
Master of Style
Obtain all abilities for every style.
25
Whip It Good
Get five or more play bonuses fighting a single enemy.
15
Mr. Shakedown Takedown
Defeat Mr. Shakedown for the first time.
15
Welcome to the Jungle
Get the best weapon search results report.
15
Eye of the Dragon and Tiger
Obtain all equipment parts.
15
Prizefighter
Defeat 30 or more opponents in Endless Rout.
15
What a Player
Play every minigame.
15
Call Me
Go on a date with a girl you met at the telephone club.
For Yakuza 0 we decided to split the discussion logs between the two characters for better discussion. Remember, in the discussion threads we ask if you could respect that not everyone will be on the same page in the storylines. We ask if you could use spoiler tags when talking about things happening in the story/game. Don't be that guy, posting intentional spoilers will lead to a ban!. To use a spoiler tag either use the handy dandy fancy editor bar or for us old fashioned Redditors or those on mobile, use
We didnt forget about the contest! Again this is sponsored by Xbox Game Pass and for the express use of this contest! You all voted loud and clear on random comment, so to enter: Head HERE, post a comment, and we will randomly draw a lucky member on March 31st before we start our next GotM!!! Good luck all and cant wait to read what you all think of Yakuza 0!
December 2019 Humble Monthly Overview / Discussion
This is an overview and discussion post of this month's monthly bundle, including current and historical lowest Steam prices, review scores from Steam and Metacritic, trading card eligibility, how long the main story takes to beat and what platforms the game is available for. Humble Choice Lineup December Humble Monthly :
[Amazon.ca] Yakuza 6: The Song of Life - Essence of Art Edition - $14.99 (also @ EB Games)
Deal Link Price: $14.99 Savings: 73% Retailer: Amazon.ca Heya, folks! It's a slightly old game at this point (Western release was April 17, 2018), but still a good one at a good price. Both Amazon EB Games Yakuza 6: The Song of Life $14.99 It's been this price before around March (and at that time, that was the lowest it's been), and sold out pretty quickly on Amazon around that time. Links: Amazon EB Games Reviews: Eurogamer - "Recommended" GameInformer - 9.25 out of 10 GameSpot - 8 out of 10 IGN - 7.5 out of 10 Kotaku Metacritic - 83 out of 100 (aggregate) Polygon - 8.5 out of 10
Judgment (PS4) for £21.56 delivered @ The Game Collection Outlet / eBay
£21.56 - eBay Use code PICK20OFF at checkout :) Lowest price available I think. [shortcode id="23942855"/] From the Makers of the Acclaimed Yakuza Series: Ryu Ga Gotoku Studios presents Judgment, the dramatic tale of a disgraced lawyer seeking redemption in a world rife with corruption and despair. Investigate the Seedy Red Light District of Kamurocho: Step into the mind of private detective Takayuki Yagami and utilize innovative investigation systems to uncover the secrets that lie deep within Kamurocho’s corrupt underbelly. Experience Visceral Combat with Two Unique Combat Styles: Take down groups of thugs with sweeping blows in Crane Style, then switch to Tiger to overwhelm a single foe with a series of powerful strikes. Practice mixing-and-matching styles in combat in conjunction with a wide variety of skills, weapons, and powerful (and hilarious) EX Actions to unlock a whole new dimension in combat. ** Game Features**
From the Makers of the Acclaimed Yakuza Series
Investigate the Seedy Red Light District of Kamurocho
Experience Visceral Combat with Two Unique Combat Styles
This is an overview of this month's bundle, including current and historical lowest Steam prices, review scores from Steam and Metacritic, trading card eligibility and what platforms the game is available for.
(These results do not include February Early Unlocks) Total Bundle Worth (Current Steam Store Price): £171.39 / $217 (approx.) Average Steam Review Score: 82% (Positive) February Early Unlocks:
Total Games: 11 Game that includes PSN on title is or has been already on Playstation Now, RLS games are on the service at release date Average Metascore: 78 Critics Metascore used, not enough reviews of Alvastia Chronicles Total Price: 207.69USD This total is sum of lowest historic price without Plus/GWG on corresponding platform
Playstation Now
Spider-Man - Metascore: 87 (2018) - 19.99USD
The Golf Club 2019 feat. PGA Tour - Metascore: 75 (2018) - 14.99USD
(XGP)Just Cause 4 - Metascore: 65 (2018) - 11.99USD
Total Games: 3 Game that includes XGP on title is or has been already on Xbox Gamepass Average Metascore: 75 Critics Metascore used Total Discounted Price: 46.97USD This total is sum of lowest historic price without Plus/GWG on corresponding platform
Notes:
Just Cause 4 is currently on Xbox Gamepass and has been for more than a year.
ConclusionAfter dash {-} is my opinion Newer Games: XGP - No Comments. Most Quantity: XGP - No Comments. Average Score: XGP - Taking into account Just Cause 4 is on XGP too, it has more of an advantage. Best Game: Nier @ 90 Metacritic - Arguably Spider-Man might be better and more popular (but is added only for three months.) Monetary Value: XGP - No Comments.
This is an overview of this month's bundle, including current and historical lowest Steam prices, review scores from Steam and Metacritic, trading card eligibility and what platforms the game is available for.
(These results do not include March Early Unlocks) Total Bundle Worth (Current Steam Store Price): £124.51 / $163 (approx.) Average Steam Review Score: 84% (Positive) March Early Unlocks:
If there’s any justice in the world Yakuza 6 would sell millions of copies. It’s smart, sharp, often surreal, and always hugely entertaining. The game maintains the series’ penchant for reproducing the experience of being in a Japanese city to exacting details, and then overlays a brilliant, labyrinthine, wildly funny B-grade yakuza drama over the top. It’s the kind of game you just “live” in, and the perfect example of open world game design done right.
Without question, Yakuza 6 is one of the most enviable platform exclusive titles ever made because it just has everything you could ever wish for and more. A perfect send off for one of the greatest video game characters and gaming series of all time.
Yakuza 6: The Song of Life is an emotional bookend to a fantastic series. A few minor issues are overshadowed by a great story, fantastic game play, and a ton of side content. It's sad to see the main line games end but it gets a fitting ending.
A rip-roaring conclusion to Kiryu's tale and the best entry in the Yakuza series to date, Yakuza 6 is a triumph that effortlessly cements its place in the pantheon of all-time JRPG greats.
It's an absolute emotional rollercoaster ride, packaged together with some of the best content the series has offered to date and polished to an absolute shine.
Like a good book or a new show on Netflix, Yakuza 6 is something to be binged. Writing this Yakuza 6 review was a challenge because it forced me to stop playing. I really didn't want to. I mean I REALLY didn't want to stop playing. Yakuza 6 is the kind of game that lodges itself in your brain and doesn't let go.
Yakuza 6: The Song of Life brings Kazuma Kiryu's long-running tale to an end and does so on a high note. This is the wacky-yet-serious Yakuza vision fully realized, or at least it is damn close to it. Newcomers and established fans alike will find plenty to love in this father figure's quest for answers and revenge in a world where everything can be resolved with shirtless brawls. This powerful conclusion to the Dragon of Dojima's story must not be missed.
We love Yakuza's story, its locations that seem "alive" and its many minigames (including classic Sega arcades such as Puyo Puyo, Virtua Fighter 5 or Super Hang On). The song of Life is the perfect ending for this saga.
The most beautiful experience in the series, YAKUZA 6: The Song of Life is great way to close the Kiryu's story in style, with a fun and long adventure, full of content and side activities. Even if you didn't play the previous games, you shouldn't miss this goofy yet also mature and serious game.
Debates about whether or not Yakuza 6 is the best game in the franchise will probably rage on for a long time to come- but if nothing else, The Song of Life represents a franchise, a developer, and most of all, a character, at the peak of their talents.
While it's slightly disappointing to see so many members of Yakuza‘s great ensemble cast take a back seat in Yakuza 6, it ultimately works out for the best. Song of Life is Kiryu's story and focusing on something larger would only be a disservice to one of gaming's most fully realized characters. It's only fitting that he bows out in Ryu ga Gotoku Studio's most mature and focused game.
Aside from the most nitpicking of complaints, Yakuza 6 is but another declaration to the well-documented notion that Sega's decade-long series remains one of the finest, most consistent outings in the medium.
It's taken me a long time to experience the Yakuza series, but Yakuza 6 makes me so thankful that I finally have. The insurmountable badass Kazuma Kiryu is surrounded by a fantastic cast of characters and some gripping drama—it's just a shame that the "game" portion of this video game isn't quite what it could be. Still, this is a superb adventure from beginning to end, and further proof of the magic that Japanese developers can weave when they put their minds to it.
If you've played Yakuza in the past, I think you'll get a tremendous amount of enjoyment out of this game. If you haven't, do yourself a favor and grab Yakuza 0 and Yakuza Kiwami and play through both of them, then grab Yakuza 6 when it comes out.
We could not have thought of a better way to end Kiryu Kazuma's adventures. More than a simple GTA clone, Yakuza 6 is a generous game which will provide you with hundred hours of an amazing gaming experience. You will never be bored with the never ending amount of content available in this game. Moreover, Japanese culture enthusiasts will have a great time hanging out in a very well modelized versions of Hiroshima and Kabukicho. A must have!
Yakuza 6: Song of Life is a very deep and exciting game with a great sense of humor and strange, but fun side quests. Fans for sure won't be disappointed.
Yakuza 6: The Song of Life is a wonderful crime thriller that embraces everything that made the series great, refining it further with new technology – it blew me away. I’m not ashamed to say that the closing minutes of Kazuma Kiryu’s final chapter brought me to tears, acting as the culmination of a story in which I’ve lost myself for more than a decade. Don’t let this legacy dissuade you, though. Yakuza 6 is perfectly suited for newcomers thanks to its excellent reminisce feature alongside combat and exploration that’s easily the series’ best yet. Combine this with a deep, engaging story and Yakuza 6 offers an experience I can’t recommend enough.
Yakuza 6: The Song of Life tells a truly gripping tale – a story that blows most games out of the water. Combine that with a refined combat system and a new engine capable of making the game's world feel more alive than ever, and you've got a stellar Yakuza title. Although the experience does feel a little stunted in places outside of the main plot, this is still a fitting final chapter. Yakuza 6 is a gloriously dramatic send off for one of the greatest characters in modern gaming.
Yakuza 6: The Song of Life builds on every asset of the franchise, and improves it without sacrificing the games character and individuality. Whether you’re a first-time player or a long-time veteran, Yakuza 6: The Song of Life is arguably the greatest Yakuza game to date.
All in all, thanks to its fantastic story, memorable cast, and more than competent gameplay, Yakuza 6 is an apt send off for the hero of one of the more criminally underrated franchises.
Yakuza 6: The Song of Life is a good example of how to handle a series with multiple sequels. It builds on its strength to offer a satisfying conclusion to the story of Kazuma Kiryu.
Sega have crafted an experience that rarely falters, whether in regards to its story, its characters or its gameplay. This isn’t just a brilliant Yakuza game. Yakuza 6: The Song of Life is a superb game in its own right, and may very well be an early contender for the best of 2018.
Overall, Yakuza 6: The Song Of Life is a feature-length absurdity-laden romp that is the perfect silly antidote for first-timers and a pleasing development of the series for fans. With a multitude of systems, meaningful progression and side quests to fill your boots with, you will struggle to get bored and always find yourself craving your next knockout fix.
Yakuza 6: The Song of Life wraps up the story of Kazuma Kiryu with the same sense of style and attention to quality the series has always maintained. By alternating erratically between deadly serious crime stories, and wildly goofball side activities, Yakuza strikes an entertaining sweet spot that few other series manage. Players should set aside a lot of time before engaging with Yakuza, because like the mob, this is a game that will keep pulling you back in.
Yakuza 6 is easily the most immersive video game I have ever played, and is just a lot of fun. The amount of times I couldn't help but smile while playing this game is a testament to the fact of how much I enjoyed myself. While the game does has its flaws, SEGA has once again delivered a fantastic game that is easily one of the best games currently out this year.
Ultimately, it's a great sendoff for one of the best characters of the history of Japanese games (and of gaming as a whole), and while Kazuma Kiryu isn't going to disappear due to the upcoming remake, I can definitely say that I'm going to miss my stern and stoic best friend with a heart of gold.
Yakuza 6 is undeniably one of the best entries in the long-running series. Memorable side quests and engaging mini-games offer countless diversions and emotional encounters. The combat becomes routine, but the personal struggle of Kazuma Kiryu brings a satisfying and remarkable conclusion for the legendary Dragon of Dojima. Written
Yakuza 6 does not invent anything new compared to the past and the lack of many iconic characters of the saga shouldn't be understimated, but despite this the final chapter of Kazuma Kiryu's adventures remains one of the best Yakuza ever.
Like its predecessors, Yakuza 6 is a beautiful, engaging and deep title. Nonetheless, after seven main chapters, countless spin-offs, remastered versions and remakes, a slight whiff of deja vu is almost inescapable. Having said that, The Song of Life is a great conclusion for an unforgettable saga.
The Yakuza series is held again in its 3 main pillars in this The Song of Life: many activities and mini-games, deep combats, and a wonderful storytelling that ends the era of Kazuma Kyriu and it serves to draw the new horizon towards where Sega goes to.
Yakuza 6: The Song of Life is a beautiful game, plays smooth, and has a story that is genuinely compelling and driven by top notch dialogue and dynamic characters. The fighting is complex but easy to learn, and the game provides tons of great content in the form of mini-games, town exploration, and side storylines. There is lots to look at and take in as you play, and the game packs a lot of good into a nearly flawless package.
It’s a new era for Yakuza, both in game and out. Yakuza 6; The Song of Life may not be the grandiose send-off that some fans may have wanted, but it’s a fitting conclusion to Kiryu’s story and thanks to the new engine one that not only makes old favourites feel new again but make me look forward to the future.
Yakuza 6 is a wonderful, heartfelt conclusion to Kiryu's story, offering a hilariously fun and unique experience for both long-time fans and newcomers. While this isn't the best entry in the series, it's still an incredibly solid title that anyone with a PlayStation 4 should pick up.
Yakuza 6 is a solid entry in the franchise. It's carried by a strong story and excellent visuals that make up for the fact that it's a fairly bare-bones Yakuza title that has less content than other titles in the series. Fans of the franchise should find a lot to like in Yakuza 6. It's not the best entry for a newcomer due to it being the end of Kiryu's story, but it's a solid and enjoyable game.
Yakuza 6 delivers the series' signature poignant story, and is probably the best Yakuza has been narrative and production-wise. However, the game's trademark diversions have been trimmed back.
In the end, I found my experience with Yakuza 6: The Song of Life to be incredibly satisfying when everything came together. The final chapter in the story of the Dragon of Dojima was a compelling experience and remained just that even a year after the original release. Yakuza 6: The Song of Life has an incredibly bittersweet ending, and the narrative twists and turns that brought me there, left me feeling satisfied with the close of Kazuma Kiryu’s story.
Yakuza 6: The Song of Life has a formula that works and sticks to it. The main adventure can be completed in about twenty hours. Both Kamurocho and Onomichi pulls you in with such distinct and eye-catching content. And while the developers go right up to the line with it, how they treat Kazuma Kiryu’s departure from the series is treated with just enough ceremony and dignity to be an event for fans that stuck with him since the beginning. If you can groove on a game that takes its time with cutscenes and characters, ignore some subpar visuals in some spots, and have a love for gangland crime thrillers mixed with high-octane martial arts madness, this is the game for you.
The story, contents and gameplay are unquestionably of a good standard, but it was not what we wanted from the final game of Kiryu Kazuma, who we were so fond of during these 12 years.
Overall, this sixth episode is a nice conclusion for Kiryu storywise, but I felt many things were lacking in gameplay compared to Yakuza 0: lifeless face expressions, less variety of combos and fighting styles, fewer mini-games, and so on. On the other hand, seamless battles and exploration are welcome changes in the series.
Fighting and exploring is more free than ever, and the story, while wanting in certain areas, introduces a few great characters. Some activities and side missions lack a punch, but how many games do you get to wear a giant orange on your head?
Yakuza 6: The Song of Life convinces with excellent storytelling while staying true to the Yakuza-formula which worked well in the past. While repetitive combat prevents it from being one of the greats, it is still a definite recommendation for action-adventure fans and players who enjoyed the previous titles in the franchise.
Yakuza 6 has an ambitious narrative, alternating between lighthearted and dramatic. Unfortunately, it doesn't give its characters enough love and care to truly pull off the pathos. But its sense of humor is impeccable. Its protagonist is lovable. And Sega has created a world with plenty to do.
Yakuza 6 is a great game because it's a Yakuza game, but it's not a great Yakuza game. It still has the great brawler action the series is known for, and a tight put together story. However, the tightening of the narrative in no ways makes up for all the great things I missed out on from the previous game.
Yakuza 6: The Song of Life presents the most detailed virtual chunk of Japan the series has managed to date, and its story provides a satisfying end to the Kizama Kiryu saga. However, as far as gameplay goes, Yakuza 6 doesn't make enough of an effort to break new ground, making it weaker overall than last year's Yakuza Zero.
Yakuza 6: The Song of Life brings a satisfying end to Kazuma Kiryu's story, but it's not quite the send off I expected. Between its convoluted systems and cut content, it didn't feel like the saga ended with a roar, but with a whimper.
Given more development time, this could have been the definitive entry in the series, but what we're left with is good enough. Hopefully Kiwami 2 can make some necessary improvements, because the groundwork set by the Dragon Engine is just awesome.
Yakuza 6 isn't just billed as running on a new engine; it's also meant to be Kiryu's last starring role. Sega is clearly trying to capitalize on last year's newcomer-friendly prequel and remake to sell this newest installment, hoping that the franchise will get a serious foothold in the West. In many ways, the game is a transition. But despite maintaining the endearing parts of the franchise that make it so refreshing amid a glut of solipsistic sandboxes, Yakuza 6's many concessions show that it isn't an entirely comfortable one.
Yakuza 6’s plot snakes its way through the typical arm wrestling matches and betrayals of the power-hungry clans in the Japanese underground, and in doing so introduces a number of new heroes The surprisingly good Yakuza 6 proves to be a breath of fresh air in what has become a rather stagnant series By nintendosega, updated 05/15/2018 -- Review of the Month Winner 8 The Yakuza, the Dragon and the port town. This is a real review of Yakuza 6. LOL. If you haven’t scored the Yakuza games on metacritic, I think you should. They deserve some love to balance out the hate. DISCUSSION. Close. Vote. Posted by 1 minute ago. This is a real review of Yakuza 6. LOL. What Yakuza 6 meant to me as someone who has followed the series from the very beginning is a true culmination of 12 years worth of characters and story. It’s an absolute emotional rollercoaster ride, packaged together with some of the best content the series has offered to date and polished to an absolute shine. Yakuza 6: The Song of Life is a wonderful crime thriller that embraces everything that made the series great, refining it further with new technology – it blew me away. Yakuza 6 PS4 Review Roundup: What Critics Are Saying Yakuza 6: The Song of Life is out now on PS4; here's what critics think of the last chapter in Kazuma Kiryu's saga. Apr 20, 2018 6:54am Yakuza 6: The Song of Life for PlayStation 4 game reviews & Metacritic score: In Yakuza 6, Kazuma Kiryu will find out exactly how much people are willing to sacrifice for family -- be those ties through blood or bond -- when he investigat... 13 Best Yakuza Games, According To Metacritic. The Yakuza game series is beloved the world over, spawning various sequels and remakes, and here are the best entries according to Metacritic. Yakuza has a penchant for exaggeration, this game really goes for it, and it works. Ichiban is an expressive character, sometimes to the point of parody, but it's endearing and often inspiring. From Yakuza 0, the prequel with young Kiryu and (my personal favorite) a young Goro Majima to Yakuza 6 with a fully grown Haruka and Kiryu as the protagonist once again, you get to experience it
Yakuza 6, one the games I was really looking forward to is out and I finished it. Check out my Non Spoiler Review! Kazuma Kiryu is back in Yakuza 6: The Song of Life, giving players the biggest and most in-depth Yakuza game yet! Victor Lucas has a review!If you'd like to ... I think I'm right in saying that Yakuza 6 is the most fun I've had in 2018 so far... ♥ Find all the Latest JRPG Deals, Preorders, and Must Play Games here: h... Yakuza 6: The Song of Life é um game com um título bem intimidante. Afinal, esse é o sexto game da série principal e mostra o final das aventuras de Kiryu Ka... Wildly inconsistent but a great experience, Yakuza Zero is a fascinating adventure. Here is GameSpot's Yakuza Zero review.Read Peter's in-depth review!http:/... This video is unavailable. Watch Queue Queue. Watch Queue Queue Upon being release from prison, Kiryu discovers that Haruka has seemingly gone missing. Kiryu returns to Kamurocho to search for Haruka and finds more than h...